mlsanityData to 14 Oct 2026

OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS

arXiv 2511.09397 ↗First posted 12 Nov 2025cs.CV cs.CG cs.GRcited by 0

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Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of specific objects within complex scenes remains a significant challenge. A key limitation of existing active reconstruction methods is their reliance on scene-level uncertainty metrics, which are often biased by irrelevant background clutter and lead to inefficient view selection for object-centric tasks. We present OUGS, a novel framework that addresses this challenge with a more principled, physically-grounded uncertainty formulation for 3DGS. Our core innovation is to derive uncertainty directly from the explicit physical parameters of the 3D Gaussian primitives (e.g., position, scale, rotation). By propagating the covariance of these parameters through the rendering Jacobian, we establish a highly interpretable uncertainty model. This foundation allows us to then seamlessly integrate semantic segmentation masks to produce a targeted, object-aware uncertainty score that effectively disentangles the object from its environment. This allows for a more effective active view selection strategy that prioritizes views critical to improving object fidelity. Experimental evaluations on public datasets demonstrate that our approach significantly improves the efficiency of the 3DGS reconstruction process and achieves higher quality for targeted objects compared to existing state-of-the-art methods, while also serving as a robust uncertainty estimator for the global scene.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 18 of its 27 references that are in the map. First posted on arXiv 12 Nov 2025.

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18 of 27 references.

References · 18

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  6. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
  7. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
  8. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 91
  9. 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 73
  10. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  11. 2022NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representationscited by 55
  12. 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 26
6 more
  1. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  2. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  3. 2025GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstructioncited by 17
  4. 2024Sources of Uncertainty in 3D Scene Reconstructioncited by 10
  5. 2025Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequencescited by 5
  6. 2025View-Dependent Uncertainty Estimation of 3D Gaussian Splattingcited by 5

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