mlsanityData to 7 Oct 2026

Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures

arXiv 2602.09600 ↗First posted 10 Feb 2026cs.CVcited by 14

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction generation from a single scene image under free-space hand gestures, aiming to synthesize photorealistic videos in which hands enter the scene, interact with objects, and induce plausible world dynamics under head motion. This setting introduces fundamental challenges, including distribution shift between free-space gestures and contact-heavy training data, ambiguity between hand motion and camera motion in monocular views, and the need for arbitrary-length video generation. We present Hand2World, a unified autoregressive framework that addresses these challenges through occlusion-invariant hand conditioning based on projected 3D hand meshes, allowing visibility and occlusion to be inferred from scene context rather than encoded in the control signal. To stabilize egocentric viewpoint changes, we inject explicit camera geometry via per-pixel Pl"ucker-ray embeddings, disentangling camera motion from hand motion and preventing background drift. We further develop a fully automated monocular annotation pipeline and distill a bidirectional diffusion model into a causal generator, enabling arbitrary-length synthesis. Experiments on three egocentric interaction benchmarks show substantial improvements in perceptual quality and 3D consistency while supporting camera control and long-horizon interactive generation.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 31 of its 38 references that are in the map. First posted on arXiv 10 Feb 2026.

Builds on

31 of 38 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Dexterous World Models19 Dec

Other references · 30

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  3. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  4. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
  5. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  6. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  7. 2018World Modelscited by 1,444
  8. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  9. 2024Genie: Generative Interactive Environmentscited by 706
  10. 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 648
  11. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
  12. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
18 more
  1. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  2. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  3. 2023VideoComposer: Compositional Video Synthesis with Motion Controllabilitycited by 461
  4. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
  5. 2023Learning Interactive Real-World Simulatorscited by 440
  6. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
  7. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  8. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  9. 2021StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2cited by 300
  10. 2023Reconstructing Hands in 3D with Transformerscited by 298
  11. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  12. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 122
  13. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
  14. 2025PlayerOne: Egocentric World Simulatorcited by 20
  15. 2024Controlling the World by Sleight of Handcited by 19
  16. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
  17. 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
  18. 2025SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generationcited by 3

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Citing papers per year: 2026: 14.

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  1. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
  2. 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis
  3. 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation
  4. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
  5. 2026EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting
  6. 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
  7. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
  8. 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild