Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction generation from a single scene image under free-space hand gestures, aiming to synthesize photorealistic videos in which hands enter the scene, interact with objects, and induce plausible world dynamics under head motion. This setting introduces fundamental challenges, including distribution shift between free-space gestures and contact-heavy training data, ambiguity between hand motion and camera motion in monocular views, and the need for arbitrary-length video generation. We present Hand2World, a unified autoregressive framework that addresses these challenges through occlusion-invariant hand conditioning based on projected 3D hand meshes, allowing visibility and occlusion to be inferred from scene context rather than encoded in the control signal. To stabilize egocentric viewpoint changes, we inject explicit camera geometry via per-pixel Pl"ucker-ray embeddings, disentangling camera motion from hand motion and preventing background drift. We further develop a fully automated monocular annotation pipeline and distill a bidirectional diffusion model into a causal generator, enabling arbitrary-length synthesis. Experiments on three egocentric interaction benchmarks show substantial improvements in perceptual quality and 3D consistency while supporting camera control and long-horizon interactive generation.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 31 of its 38 references that are in the map. First posted on arXiv 10 Feb 2026.
Builds on
31 of 38 references.
Closest ancestors · 1
Same direction, newest first
- 2025Dexterous World Models19 Dec
Other references · 30
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- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2018World Modelscited by 1,444
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- 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 648
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- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
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- 2021StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2cited by 300
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- 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 122
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- 2024Controlling the World by Sleight of Handcited by 19
- 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
- 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
- 2025SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generationcited by 3
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Citing papers per year: 2026: 14.
14 papers.
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- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
- 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstructioncited by 4
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 3
- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Modelscited by 3
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Controlcited by 2
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Controlcited by 2
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 1
- 2026IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Trainingcited by 1
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generationcited by 0
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation2 Sep 2026
- 2026IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training31 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction26 Jul 2026
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation7 Jul 2026
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control4 Jul 2026
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control2 Jul 2026
- 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction29 Jun 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Models6 Apr 2026
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 3
- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Modelscited by 3
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Controlcited by 2
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 1
- 2026IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Trainingcited by 1
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training31 Aug 2026
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction26 Jul 2026
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation7 Jul 2026
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control4 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026OpenWorldLib: A Unified Codebase and Definition of Advanced World Models6 Apr 2026
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints12 Mar 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Controlcited by 2
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generationcited by 0
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generationcited by 0
- 2026Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation29 Sep 2026
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation2 Sep 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control2 Jul 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generation1 Apr 2026
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- 2025MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation
- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
- 2026EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting
- 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
- 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
- 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild