mlsanityData to 14 Oct 2026

ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild

arXiv 2609.34817 ↗First posted 28 Sep 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Human dexterity is guided by two eyes watching two hands: binocular vision supplies the metric 3D structure that fine-grained manipulation consumes. Egocentric stereo is therefore the natural perceptual interface for robots, AR, and VR-yet metric 3D hand reconstruction from this very signal still has neither an end-to-end model nor an in-the-wild benchmark. We propose ESTHER, a model whose stereo geometry, temporal reasoning, and output representation are designed for wearable egocentric stereo. It is trained on pseudo-labels from a calibrated labeling pipeline and in turn assembles our benchmark ESTHER3D, an egocentric stereo hand dataset pairing a large in-the-wild training set of model-generated labels with a motion capture test set of true metric ground truth. Experiments show state-of-the-art accu?racy, superior external generalization, and robustness to the missing views, dropped frames, and lighting and motion blur extremes of real egocentric capture that break existing meth?ods. This robustness runs deeper than graceful degradation: stereo guidance teaches the model to bind apparent hand scale to metric depth, so it not only adapts to different stereo rigs and modalities with minimal fine-tuning, but more strikingly preserves true metric scale even after collapsing to a single monocular view.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 43 of its 48 references that are in the map. First posted on arXiv 28 Sep 2026.

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43 of 48 references.

References · 43

  1. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  2. 2024Depth Anything V2cited by 1,422
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  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
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  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  12. 2023Reconstructing Hands in 3D with Transformerscited by 306
31 more
  1. 2023Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistlescited by 290
  2. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  3. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
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  6. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
  7. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
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  9. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
  10. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  11. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  12. 2020Epipolar Transformerscited by 117
  13. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  14. 2022HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Networkcited by 96
  15. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  16. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
  17. 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
  18. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  19. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
  20. 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 50
  21. 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
  22. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  23. 2023Multiple View Geometry Transformers for 3D Human Pose Estimationcited by 19
  24. 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
  25. 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Priorcited by 13
  26. 2024Multi-view Hand Reconstruction with a Point-Embedded Transformercited by 6
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  28. 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstructioncited by 5
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  30. 2022End-to-End 3D Hand Pose Estimation from Stereo Camerascited by 1
  31. 20241st Place Solution of Multiview Egocentric Hand Tracking Challenge ECCV2024cited by 1

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  1. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
  2. 2026EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning
  3. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
  4. 2026WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation
  5. 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing
  6. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos
  7. 2026EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video
  8. 2026EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting