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EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes

arXiv 2610.01210 ↗First posted 1 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 39 of its 43 references that are in the map. First posted on arXiv 1 Oct 2026.

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39 of 43 references.

References · 39

  1. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  2. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  3. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  4. 2025DINOv3cited by 1,297
  5. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
  6. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  7. 2026World Action Models are Zero-shot Policiescited by 411
  8. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  9. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  10. 2023Reconstructing Hands in 3D with Transformerscited by 298
  11. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
  12. 2026Causal World Modeling for Robot Controlcited by 289
27 more
  1. 2021Mesh Graphormercited by 264
  2. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  3. 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
  4. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 122
  5. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  6. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
  7. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 78
  8. 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 77
  9. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  10. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
  11. 2021Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registrationcited by 59
  12. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
  13. 2025Human3R: Everyone Everywhere All at Oncecited by 35
  14. 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 32
  15. 2026From Foundation to Application: Improving VLA Models in Practicecited by 25
  16. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
  17. 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 9
  18. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videoscited by 7
  19. 2026WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videoscited by 7
  20. 2026EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learningcited by 7
  21. 2026Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learningcited by 5
  22. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  23. 2026EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Cameracited by 3
  24. 2026MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardwarecited by 2
  25. 2026StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Videocited by 2
  26. 2026Hand Visibility Detector: Per-Keypoint Visibility Estimation for Handscited by 2
  27. 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1

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