mlsanityData to 14 Oct 2026

World Models for Learning Dexterous Hand-Object Interactions from Human Videos

arXiv 2512.13644 ↗First posted 15 Dec 2025cs.RO cs.AI cs.CVcited by 31

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Modeling dexterous hand-object interactions is challenging as it requires understanding how subtle finger motions influence the environment through contact with objects. While recent world models address interaction modeling, they typically rely on coarse action spaces that fail to capture fine-grained dexterity. We, therefore, introduce DexWM, a Dexterous Interaction World Model that predicts future latent states of the environment conditioned on past states and dexterous actions. To overcome the scarcity of finely annotated dexterous datasets, DexWM represents actions using finger keypoints extracted from egocentric videos, enabling training on over 900 hours of human and non-dexterous robot data. Further, to accurately model dexterity, we find that predicting visual features alone is insufficient; therefore, we incorporate an auxiliary hand consistency loss that enforces accurate hand configurations. DexWM outperforms prior world models conditioned on text, navigation, or full-body actions in future-state prediction and demonstrates strong zero-shot transfer to unseen skills on a Franka Panda arm with an Allegro gripper, surpassing Diffusion Policy by over 50% on average across grasping, placing, and reaching tasks.

Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 77 of its 97 references that are in the map. First posted on arXiv 15 Dec 2025.

Builds on

77 of 97 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025Scaling Cross-Embodiment World Models for Dexterous Manipulation3 Nov
  2. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
  3. 2025OSVI-WM: One-Shot Visual Imitation for Unseen Tasks using World-Model-Guided Trajectory Generation26 May
  4. 2024DexSim2Real2: Building Explicit World Model for Precise Articulated Object Dexterous Manipulation13 Sep
  5. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
  6. 2019Solving Rubik's Cube with a Robot Hand16 Oct

Other references · 71

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  3. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  4. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  5. 2022Scalable Diffusion Models with Transformerscited by 6,054
  6. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
  7. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
  8. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
  9. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
  10. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  11. 2023Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Modelscited by 1,476
  12. 2025DINOv3cited by 1,414
38 more
  1. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
  2. 2025SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Featurescited by 1,188
  3. 2022CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformerscited by 985
  4. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
  5. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  6. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
  7. 2024Genie: Generative Interactive Environmentscited by 747
  8. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  9. 2021VideoGPT: Video Generation using VQ-VAE and Transformerscited by 658
  10. 2024Open-Sora: Democratizing Efficient Video Production for Allcited by 652
  11. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 637
  12. 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
  13. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 407
  14. 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
  15. 2023Reconstructing Hands in 3D with Transformerscited by 306
  16. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
  17. 2025Diffusion Transformers with Representation Autoencoderscited by 295
  18. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  19. 2024Navigation World Modelscited by 272
  20. 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Textcited by 251
  21. 2022Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformercited by 244
  22. 2023SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Predictioncited by 233
  23. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 226
  24. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  25. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  26. 2023FreeNoise: Tuning-Free Longer Video Diffusion via Noise Reschedulingcited by 180
  27. 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
  28. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 166
  29. 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 149
  30. 2022TransDreamer: Reinforcement Learning with Transformer World Modelscited by 143
  31. 2023Transformer-based World Models Are Happy With 100k Interactionscited by 139
  32. 2023Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoisingcited by 139
  33. 2024FIFO-Diffusion: Generating Infinite Videos from Text without Trainingcited by 137
  34. 2025Training Agents Inside of Scalable World Modelscited by 136
  35. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  36. 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 128
  37. 2022In-Hand Object Rotation via Rapid Motor Adaptationcited by 118
  38. 2022VideoDex: Learning Dexterity from Internet Videoscited by 106

50 most cited of 71 All 71 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 31.

31 papers.

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  1. 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
  2. 2026World Action Models: The Next Frontier in Embodied AIcited by 50
  3. 2026Beyond Language Modeling: An Exploration of Multimodal Pretrainingcited by 37
  4. 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Datacited by 20
  5. 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 13
  6. 2026World Action Models: A Surveycited by 12
  7. 2026Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstructioncited by 11
  8. 2026SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotorscited by 9
  9. 2026Masked Visual Actions for Unified World Modelingcited by 9
  10. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulationcited by 7
  11. 2026Robot Learning from Human Videos: A Surveycited by 5
  12. 2026LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisitioncited by 5
19 more
  1. 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instructioncited by 5
  2. 2026Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Controlcited by 4
  3. 2026EgoExo-WM: Unlocking Exo Video for Ego World Modelscited by 3
  4. 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 3
  5. 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalizationcited by 3
  6. 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Modelscited by 2
  7. 2026EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devicescited by 1
  8. 2026DexFuture: Hierarchical Future-State Visuomotor Targeting for Bimanual Dexterous Tool Usecited by 1
  9. 2026MotionForesight: Re-purposing Video Models for Future 3D Scene-Flow Predictioncited by 1
  10. 2026Unified Video-Action Joint Denoising for Dexterous Action and Data Generationcited by 0
  11. 2026Human-Centric Intelligence in the Era of Foundation Models: A Surveycited by 0
  12. 2026Track, Articulate, Act: Generating Articulation from Casual Human Videoscited by 0
  13. 2026Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfercited by 0
  14. 2026Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Capturescited by 0
  15. 2026DeepJEPA: Scaling World Models from Withincited by 0
  16. 2026PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulationcited by 0
  17. 2026Native Action-Prior Learning from Videos for World Action Modelscited by 0
  18. 2026Frame-Level Temporal Alignment for Human-to-Robot Visual Adaptationcited by 0
  19. 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0

Similar, not cited

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  1. 2026DexCast: Learning Real-World Dexterous Control from Human Videos
  2. 2026DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation
  3. 2026Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
  4. 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
  5. 2026DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion
  6. 2026From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation
  7. 2026LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation
  8. 2026DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions