mlsanityData to 7 Oct 2026

AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation

arXiv 2602.04672 ↗First posted 4 Feb 2026cs.CV cs.GR cs.ROcited by 4

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Reconstructing dynamic hand-object interactions from monocular videos is critical for dexterous manipulation data collection and creating realistic digital twins for robotics and VR. However, current methods face two prohibitive barriers: (1) reliance on neural rendering often yields fragmented, non-simulation-ready geometries under heavy occlusion, and (2) dependence on brittle Structure-from-Motion (SfM) initialization leads to frequent failures on in-the-wild footage. To overcome these limitations, we introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning. First, we employ an agentic pipeline where a Vision-Language Model (VLM) guides a generative model to synthesize a complete, watertight object mesh with high-fidelity texture, independent of video occlusions. Second, bypassing fragile SfM entirely, we propose a robust anchor-and-track strategy. We initialize the object pose at a single interaction onset frame using a foundation model and propagate it temporally by leveraging the strong visual similarity between our generated asset and video observations. Finally, a contact-aware optimization integrates semantic, geometric, and interaction stability constraints to enforce physical plausibility. Extensive experiments on HO3D, DexYCB, ARCTIC, and in-the-wild videos reveal that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior arts frequently collapse. By prioritizing physical validity, our method produces simulation-ready assets validated via real-to-sim retargeting for robotic applications. Project page: https://agile-hoi.github.io.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 31 of its 59 references that are in the map. First posted on arXiv 4 Feb 2026.

Builds on

31 of 59 references.

References · 31

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19 more
  1. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  2. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstruction
  2. 2026FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
  3. 2026Robotizing Human Videos with Physically Consistent Interactions ↗
  4. 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
  5. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  6. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
  7. 2026DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation ↗
  8. 2025RoboWheel: A Data Engine from Real-World Human Demonstrations for Cross-Embodiment Robotic Learning