mlsanityData to 14 Oct 2026

MEgoVista: Multi-view Ego-aware Motion Estimation for Metric 4D Hands and Head in the Wild

arXiv 2609.16684 ↗First posted 15 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Learning manipulation from human video requires high-fidelity hand-motion reconstruction in metric units. Today's metric hand labels come from studio rigs and instrumented headsets, and both are confined in the same two ways: neither leaves a prepared setting, and neither is checked against an independent reference. Unconstrained head-worn recording promises the opposite trade-off, scaling with the number of people wearing a device. We therefore introduce MEgoVista, an offline pipeline that turns a single unprepared MEgo View recording into metric two-hand and head motion in one gravity-aligned world frame. Three properties set it apart from existing egocentric reconstruction systems: first, it reconstructs in settings studio volumes and tabletop rigs cannot reach, settling hand ownership at detection so bystander hands stay out of the wearer's trajectory; second, it takes its metric gauge from calibrated stereo rather than a monocular prior, installing scale at initialisation so policies receive physical units, not arbitrary coordinates; third, both outputs are scored inside a motion-capture volume against independent Chingmu optical capture, under a protocol that audits its own reference and charges what a method declines to predict. MEgoVista is offered as a measured route from egocentric video to metric hand supervision, one that widens where such labels can be gathered.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 36 references that are in the map. First posted on arXiv 15 Sep 2026.

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26 of 36 references.

References · 26

  1. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  2. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  3. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  4. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  5. 2024Grounding Image Matching in 3D with MASt3Rcited by 983
  6. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  7. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  8. 2020Rescaling Egocentric Visioncited by 540
  9. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  10. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  11. 2023Reconstructing Hands in 3D with Transformerscited by 306
  12. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 287
14 more
  1. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
  2. 2024Global Structure-from-Motion Revisitedcited by 218
  3. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  4. 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
  5. 2025FoundationStereo: Zero-Shot Stereo Matchingcited by 173
  6. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 173
  7. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  8. 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 94
  9. 2025Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videoscited by 70
  10. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
  11. 2025UniK3D: Universal Camera Monocular 3D Estimationcited by 62
  12. 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 51
  13. 2026DROID-SLAM in the Wildcited by 10
  14. 2024MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraintscited by 9

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