OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
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Abstract (arXiv)
There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting. Among these, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panorama perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and neglect the perception of intrinsic properties, we present OmniX, a versatile and unified framework for panorama generation, perception, and completion. Built upon cross-modal adapter structure and cyclic spatial operators, OmniX effectively repurposes pre-trained 2D flow matching priors for joint modeling of multimodal, seamless equirectangular representations. Furthermore, we construct a large-scale synthetic panorama dataset comprising high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness and generality of OmniX as a unified framework for panorama generation and perception across geometry, lighting, and semantics, enabling graphics-ready 3D scene generation and opening new possibilities for immersive and physically realistic virtual world creation.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 61 of its 82 references that are in the map. First posted on arXiv 30 Oct 2025.
Builds on
61 of 82 references.
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Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmapcited by 15
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scenecited by 3
- 2026Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Modelscited by 3
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models12 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmap11 Nov 2025
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