MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis
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Abstract (arXiv)
Recent advances in Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved considerable performance in RGB scene reconstruction. However, multi-modal rendering that incorporates thermal infrared imagery remains largely underexplored. Existing approaches tend to neglect distinctive thermal characteristics, such as heat conduction and the Lambertian property. In this study, we introduce MrGS, a multi-modal radiance field based on 3DGS that simultaneously reconstructs both RGB and thermal 3D scenes. Specifically, MrGS derives RGB- and thermal-related information from a single appearance feature through orthogonal feature extraction and employs view-dependent or view-independent embedding strategies depending on the degree of Lambertian reflectance exhibited by each modality. Furthermore, we leverage two physics-based principles to effectively model thermal-domain phenomena. First, we integrate Fourier's law of heat conduction prior to alpha blending to model intensity interpolation caused by thermal conduction between neighboring Gaussians. Second, we apply the Stefan-Boltzmann law and the inverse-square law to formulate a depth-aware thermal radiation map that imposes additional geometric constraints on thermal rendering. Experimental results demonstrate that the proposed MrGS achieves high-fidelity RGB-T scene reconstruction while reducing the number of Gaussians.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 38 of its 56 references that are in the map. First posted on arXiv 28 Nov 2025.
Builds on
38 of 56 references.
References · 38
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26 more
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
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- 2021DOLG: Single-Stage Image Retrieval with Deep Orthogonal Fusion of Local and Global Featurescited by 54
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- 2022Cross-Spectral Neural Radiance Fieldscited by 27
- 2019Sparse Depth Enhanced Direct Thermal-infrared SLAM Beyond the Visible Spectrumcited by 22
- 2024MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurementscited by 22
- 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
- 2021Self-Supervised Depth and Ego-Motion Estimation for Monocular Thermal Video Using Multi-Spectral Consistency Losscited by 16
- 2024Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesiscited by 16
- 2024LiV-GS: LiDAR-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environmentscited by 15
- 2024ThermalNeRF: Thermal Radiance Fieldscited by 13
- 2021Graph-based Thermal-Inertial SLAM with Probabilistic Neural Networkscited by 12
- 20243DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibrationcited by 12
- 2024Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditionscited by 12
- 2024TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Drivingcited by 11
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
- 20242DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstructioncited by 9
- 2024LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Renderingcited by 6
- 2022Edge-based Monocular Thermal-Inertial Odometry in Visually Degraded Environmentscited by 5
- 2024RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fieldscited by 5
- 2024Towards Long Term SLAM on Thermal Imagerycited by 4
- 2024ThermoNeRF: Joint RGB and Thermal Novel View Synthesis for Building Facades using Multimodal Neural Radiance Fieldscited by 3
- 20253D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Renderingcited by 2
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Citing papers per year: 2026: 1.
1 paper.