TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering
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Abstract (arXiv)
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 39 of its 76 references that are in the map. First posted on arXiv 27 Mar 2023.
Builds on
39 of 76 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 4.
7 papers.
- 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
- 2023Learning Effective NeRFs and SDFs Representations with 3D Generative Adversarial Networks for 3D Object Generationcited by 3
- 2025IM360: Large-scale Indoor Mapping with 360 Camerascited by 3
- 2025Multi-Modal 3D Mesh Reconstruction from Images and Textcited by 1
- 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
- 2025CPSL: Representing Volumetric Video via Content-Promoted Scene Layerscited by 0
- 2025CPSL: Representing Volumetric Video via Content-Promoted Scene Layers18 Nov 2025
- 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting2 Apr 2025
- 2025Multi-Modal 3D Mesh Reconstruction from Images and Text10 Mar 2025
- 2025IM360: Large-scale Indoor Mapping with 360 Cameras18 Feb 2025
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones28 Nov 2024
- 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering11 Oct 2024
- 2023Learning Effective NeRFs and SDFs Representations with 3D Generative Adversarial Networks for 3D Object Generation28 Sep 2023