mlsanityData to 7 Oct 2026

3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

arXiv 2501.08370 ↗First posted 14 Jan 2025cs.GR cs.CVcited by 2

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Abstract (arXiv)

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 14 Jan 2025.

Builds on

30 of 42 references.

References · 30

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  10. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
  11. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
18 more
  1. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  2. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  4. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  6. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  9. 2023Text-to-3D using Gaussian Splattingcited by 299
  10. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  11. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  12. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  13. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  14. 2016View Synthesis by Appearance Flowcited by 172
  15. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  16. 2021DiGS : Divergence guided shape implicit neural representation for unoriented point cloudscited by 76
  17. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  18. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19

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Citing papers per year: 2025: 2.

2 papers.