3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
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Abstract (arXiv)
Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 14 Jan 2025.
Builds on
30 of 42 references.
References · 30
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
18 more
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
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- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
- 2016View Synthesis by Appearance Flowcited by 172
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2021DiGS : Divergence guided shape implicit neural representation for unoriented point cloudscited by 76
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
- 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
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Citing papers per year: 2025: 2.
2 papers.