mlsanityData to 14 Oct 2026

Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping

arXiv 2405.12069 ↗First posted 20 May 2024cs.CVcited by 4

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Abstract (arXiv)

By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -- each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 26 of its 42 references that are in the map. First posted on arXiv 20 May 2024.

Builds on

26 of 42 references.

References · 26

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14 more
  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  2. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  3. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  4. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  5. 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
  6. 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
  7. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  8. 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
  9. 2020Head2Head: Video-based Neural Head Synthesiscited by 40
  10. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  11. 2021VariTex: Variational Neural Face Texturescited by 30
  12. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  13. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  14. 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 2.

4 papers.