mlsanityData to 14 Oct 2026

HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

arXiv 2504.16606 ↗First posted 23 Apr 2025cs.GR cs.CVcited by 7

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Abstract (arXiv)

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce HUG, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 28 of its 38 references that are in the map. First posted on arXiv 23 Apr 2025.

Builds on

28 of 38 references.

References · 28

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  9. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  10. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  11. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  12. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
16 more
  1. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  2. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  3. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  4. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  5. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  6. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  7. 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 200
  8. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  9. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  10. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
  11. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  12. 2024PF3plat: Pose-Free Feed-Forward 3D Gaussian Splattingcited by 62
  13. 2023Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Featurescited by 36
  14. 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 26
  15. 2024GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstructioncited by 20
  16. 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 5.

7 papers.