S3IM: Stochastic Structural SIMilarity and Its Unreasonable Effectiveness for Neural Fields
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Abstract (arXiv)
Recently, Neural Radiance Field (NeRF) has shown great success in rendering novel-view images of a given scene by learning an implicit representation with only posed RGB images. NeRF and relevant neural field methods (e.g., neural surface representation) typically optimize a point-wise loss and make point-wise predictions, where one data point corresponds to one pixel. Unfortunately, this line of research failed to use the collective supervision of distant pixels, although it is known that pixels in an image or scene can provide rich structural information. To the best of our knowledge, we are the first to design a nonlocal multiplex training paradigm for NeRF and relevant neural field methods via a novel Stochastic Structural SIMilarity (S3IM) loss that processes multiple data points as a whole set instead of process multiple inputs independently. Our extensive experiments demonstrate the unreasonable effectiveness of S3IM in improving NeRF and neural surface representation for nearly free. The improvements of quality metrics can be particularly significant for those relatively difficult tasks: e.g., the test MSE loss unexpectedly drops by more than 90% for TensoRF and DVGO over eight novel view synthesis tasks; a 198% F-score gain and a 64% Chamfer L1 distance reduction for NeuS over eight surface reconstruction tasks. Moreover, S3IM is consistently robust even with sparse inputs, corrupted images, and dynamic scenes.
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 29 of its 56 references that are in the map. First posted on arXiv 14 Aug 2023.
Builds on
29 of 56 references.
References · 29
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17 more
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
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- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
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- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
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Citing papers per year: 2023: 4; 2024: 14; 2025: 5; 2026: 2.
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- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2024Thermal-NeRF: Neural Radiance Fields from an Infrared Cameracited by 21
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
- 2024PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objectscited by 15
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAMcited by 6
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wildcited by 5
- 2025StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splattingcited by 5
13 more
- 2024GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Videocited by 4
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenescited by 4
- 2024Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Renderingcited by 3
- 2024Multiplane Prior Guided Few-Shot Aerial Scene Renderingcited by 3
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenescited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2024Multiscale Corrections by Continuous Super-Resolutioncited by 1
- 2025DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removalcited by 1
- 2026HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFscited by 1
- 2024Neural Field Classifiers via Target Encoding and Classification Losscited by 0
- 2024MS-Glance: Bio-Insipred Non-semantic Context Vectors and their Applications in Supervising Image Reconstructioncited by 0
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstructioncited by 0
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 2026HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs18 Feb 2026
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions25 Oct 2025
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes28 Aug 2025
- 2025DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal7 Apr 2025
- 2025HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM27 Mar 2025
- 2025StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting9 Mar 2025
- 2024GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video15 Nov 2024
- 2024Multiscale Corrections by Continuous Super-Resolution12 Nov 2024
- 2024MS-Glance: Bio-Insipred Non-semantic Context Vectors and their Applications in Supervising Image Reconstruction31 Oct 2024
- 2024PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects22 Sep 2024
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenes8 Sep 2024
13 more
- 2024Multiplane Prior Guided Few-Shot Aerial Scene Rendering7 Jun 2024
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild29 May 2024
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video21 May 2024
- 2024Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Rendering10 May 2024
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wild9 May 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024Thermal-NeRF: Neural Radiance Fields from an Infrared Camera15 Mar 2024
- 2024Neural Field Classifiers via Target Encoding and Classification Loss2 Mar 2024
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web27 Dec 2023
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 View23 Dec 2023
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes13 Dec 2023
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance1 Dec 2023
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2024Thermal-NeRF: Neural Radiance Fields from an Infrared Cameracited by 21
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
- 2024PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objectscited by 15
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAMcited by 6
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wildcited by 5
- 2025StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splattingcited by 5
12 most cited of 24 All 24 (JSON)
- 2026CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction15 Jul 2026
- 2026HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs18 Feb 2026
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions25 Oct 2025
- 2025DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal7 Apr 2025
- 2025HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM27 Mar 2025
- 2025StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting9 Mar 2025
- 2024GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video15 Nov 2024
- 2024Multiscale Corrections by Continuous Super-Resolution12 Nov 2024
- 2024MS-Glance: Bio-Insipred Non-semantic Context Vectors and their Applications in Supervising Image Reconstruction31 Oct 2024
- 2024PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects22 Sep 2024
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenes8 Sep 2024
- 2024Multiplane Prior Guided Few-Shot Aerial Scene Rendering7 Jun 2024
12 newest of 24 All 24 (JSON)