FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation
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Abstract (arXiv)
Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale domain-specific diffusion model for synthesizing single and dual hand images. To train our model, we introduce FoundHand-10M, a large-scale hand dataset with 2D keypoints and segmentation mask annotations. Our insight is to use 2D hand keypoints as a universal representation that encodes both hand articulation and camera viewpoint. FoundHand learns from image pairs to capture physically plausible hand articulations, natively enables precise control through 2D keypoints, and supports appearance control. Our model exhibits core capabilities that include the ability to repose hands, transfer hand appearance, and even synthesize novel views. This leads to zero-shot capabilities for fixing malformed hands in previously generated images, or synthesizing hand video sequences. We present extensive experiments and evaluations that demonstrate state-of-the-art performance of our method.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 92 of its 109 references that are in the map. First posted on arXiv 3 Dec 2024.
Builds on
92 of 109 references.
References · 92
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50 most cited of 92 All 92 (JSON)
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Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videoscited by 6
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
- 2025EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Castingcited by 0
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026SesaHand: Enhancing 3D Hand Reconstruction via Controllable Generation with Semantic and Structural Alignmentcited by 0
- 2026DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusioncited by 0
- 2026Mudragen: Geometrically Supervised Generation of Interacting Two-Hand Mudras for Preserving Indian Classical Dance Heritagecited by 0
- 2026Mudragen: Geometrically Supervised Generation of Interacting Two-Hand Mudras for Preserving Indian Classical Dance Heritage3 Sep 2026
- 2026DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion23 May 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Gloves21 Mar 2026
- 2026SesaHand: Enhancing 3D Hand Reconstruction via Controllable Generation with Semantic and Structural Alignment28 Feb 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2025EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting3 Sep 2025
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos24 Jun 2025
Similar, not cited
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- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion
- 2024RHanDS: Refining Malformed Hands for Generated Images with Decoupled Structure and Style Guidance
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