mlsanityData to 7 Oct 2026

LiveHand: Real-time and Photorealistic Neural Hand Rendering

arXiv 2302.07672 ↗First posted 15 Feb 2023cs.GRcited by 26

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Abstract (arXiv)

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing photo-realistic appearance. Moreover, for applications in extended reality and gaming, real-time rendering is critical. We present the first neural-implicit approach to photo-realistically render hands in real-time. This is a challenging problem as hands are textured and undergo strong articulations with pose-dependent effects. However, we show that this aim is achievable through our carefully designed method. This includes training on a low-resolution rendering of a neural radiance field, together with a 3D-consistent super-resolution module and mesh-guided sampling and space canonicalization. We demonstrate a novel application of perceptual loss on the image space, which is critical for learning details accurately. We also show a live demo where we photo-realistically render the human hand in real-time for the first time, while also modeling pose- and view-dependent appearance effects. We ablate all our design choices and show that they optimize for rendering speed and quality. Video results and our code can be accessed from https://vcai.mpi-inf.mpg.de/projects/LiveHand/

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Feb 2023.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 7; 2025: 8; 2026: 8.

26 papers.

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  1. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  2. 2023MANUS: Markerless Grasp Capture using Articulated 3D Gaussianscited by 26
  3. 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
  4. 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Modelcited by 13
  5. 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
  6. 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
  7. 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
  8. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  9. 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatarscited by 3
  10. 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streamscited by 3
  11. 2025JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splattingcited by 3
  12. 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
14 more
  1. 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
  2. 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
  3. 2023Towards a Robust Framework for NeRF Evaluationcited by 2
  4. 2023HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texturecited by 2
  5. 2024XHand: Real-time Expressive Hand Avatarcited by 2
  6. 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networkscited by 2
  7. 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
  8. 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
  9. 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
  10. 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
  11. 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
  12. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  13. 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splattingcited by 0
  14. 2026HandSplatter: Automated Digital Goniometry from Neural Renderingcited by 0