mlsanityData to 14 Oct 2026

MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation

arXiv 2505.16602 ↗First posted 22 May 2025cs.CVcited by 9

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Abstract (arXiv)

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on predefined 3D object priors, limiting generalization to novel objects, which restricts their generalizability to novel objects. Meanwhile, recent multimodal approaches suffer from ambiguous generation from abstract textual cues, intricate pipelines for modeling 3D hand-object correlation, and compounding errors in open-loop prediction. We propose MEgoHand, a multimodal framework that synthesizes physically plausible hand-object interactions from egocentric RGB, text, and initial hand pose. MEgoHand introduces a bi-level architecture: a high-level "cerebrum" leverages a vision language model (VLM) to infer motion priors from visual-textual context and a monocular depth estimator for object-agnostic spatial reasoning, while a low-level DiT-based flow-matching policy generates fine-grained trajectories with temporal orthogonal filtering to enhance stability. To address dataset inconsistency, we design a dataset curation paradigm with an Inverse MANO Retargeting Network and Virtual RGB-D Renderer, curating a unified dataset of 3.35M RGB-D frames, 24K interactions, and 1.2K objects. Extensive experiments across five in-domain and two cross-domain datasets demonstrate the effectiveness of MEgoHand, achieving substantial reductions in wrist translation error (86.9%) and joint rotation error (34.1%), highlighting its capacity to accurately model fine-grained hand joint structures and generalize robustly across diverse scenarios.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 43 of its 51 references that are in the map. First posted on arXiv 22 May 2025.

Builds on

43 of 51 references.

References · 43

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2022Flow Matching for Generative Modelingcited by 5,702
  3. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  4. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  6. 2016Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Networkcited by 1,204
  7. 2025SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Featurescited by 1,188
  8. 2025SmolLM2: When Smol Goes Big -- Data-Centric Training of a Small Language Modelcited by 335
  9. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  10. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  11. 2023Reconstructing Hands in 3D with Transformerscited by 306
  12. 2022Rectified Flow: A Marginal Preserving Approach to Optimal Transportcited by 283
31 more
  1. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  2. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
  3. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 173
  4. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 166
  5. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  6. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  7. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 99
  8. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
  9. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  10. 2023An Outlook into the Future of Egocentric Visioncited by 84
  11. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
  12. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  13. 2025Eagle 2: Building Post-Training Data Strategies from Scratch for Frontier Vision-Language Modelscited by 70
  14. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
  15. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
  16. 2024Hamba: Single-view 3D Hand Reconstruction with Graph-guided Bi-Scanning Mambacited by 45
  17. 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesiscited by 43
  18. 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 27
  19. 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learningcited by 27
  20. 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
  21. 2023Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimationcited by 21
  22. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 21
  23. 2024GEARS: Local Geometry-aware Hand-object Interaction Synthesiscited by 20
  24. 2024Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrationscited by 15
  25. 2024HandsOnVLM: Vision-Language Models for Hand-Object Interaction Predictioncited by 15
  26. 2023Learning from Visual Observation via Offline Pretrained State-to-Go Transformercited by 14
  27. 2023MACS: Mass Conditioned 3D Hand and Object Motion Synthesiscited by 13
  28. 2025How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactionscited by 10
  29. 2024Pre-trained Visual Dynamics Representations for Efficient Policy Learningcited by 8
  30. 2025SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-trainingcited by 7
  31. 2024NOLO: Navigate Only Look Oncecited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 4.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
  2. 2026Exo2EgoPose: Leveraging Exocentric Demonstrations for Vision-Language guided Egocentric 3D Hand Pose Forecasting
  3. 2025EgoLoc: A Generalizable Solution for Temporal Interaction Localization in Egocentric Videos
  4. 2026PhotoHOI: Synthesizing 3D Hand-Object Interactions from a Single RGB Photograph
  5. 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
  6. 2026Vision-Language Models for Egocentric Video: From Hand-Object Interaction to Embodied AI
  7. 2024Diff-IP2D: Diffusion-Based Hand-Object Interaction Prediction on Egocentric Videos
  8. 2026EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos