mlsanityData to 14 Oct 2026

Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks

arXiv 1704.02581 ↗First posted 9 Apr 2017cs.CVcited by 49

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Abstract (arXiv)

Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations for skeleton based action recognition. We explore two different structures for the temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed according to human body kinematics. We also propose two effective methods to model the spatial structure by converting the spatial graph into a sequence of joints. To improve generalization of our model, we further exploit 3D transformation based data augmentation techniques including rotation and scaling transformation to transform the 3D coordinates of skeletons during training. Experiments on 3D action recognition benchmark datasets show that our method brings a considerable improvement for a variety of actions, i.e., generic actions, interaction activities and gestures.

Key facts. Cited by 49 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Apr 2017.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 11; 2022: 10; 2023: 11; 2024: 10; 2025: 5; 2026: 2.

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  1. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  2. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  3. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  4. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  5. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  6. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  7. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  8. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  9. 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
  10. 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
  11. 2021Coarse Temporal Attention Network (CTA-Net) for Driver's Activity Recognitioncited by 14
  12. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
37 more
  1. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  2. 2021Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitioncited by 11
  3. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  4. 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
  5. 2022Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognitioncited by 9
  6. 2023Toward Extremely Lightweight Distracted Driver Recognition With Distillation-Based Neural Architecture Search and Knowledge Transfercited by 9
  7. 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
  8. 2024Explore Human Parsing Modality for Action Recognitioncited by 8
  9. 2024A Methodological and Structural Review of Hand Gesture Recognition Across Diverse Data Modalitiescited by 8
  10. 2021HAN: An Efficient Hierarchical Self-Attention Network for Skeleton-Based Gesture Recognitioncited by 6
  11. 2022Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognitioncited by 6
  12. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  13. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  14. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  15. 2023Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognitioncited by 4
  16. 2024Deep video representation learning: a surveycited by 4
  17. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  18. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
  19. 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognitioncited by 3
  20. 2024Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detectioncited by 3
  21. 2022Skeletal Human Action Recognition using Hybrid Attention based Graph Convolutional Networkcited by 1
  22. 2022View-Invariant Skeleton-based Action Recognition via Global-Local Contrastive Learningcited by 1
  23. 2023Spiking Two-Stream Methods with Unsupervised STDP-based Learning for Action Recognitioncited by 1
  24. 2023SkeleTR: Towrads Skeleton-based Action Recognition in the Wildcited by 1
  25. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  26. 2021Learning Chebyshev Basis in Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 0
  27. 2022Learning Sequence Representations by Non-local Recurrent Neural Memorycited by 0
  28. 2022Real-Time Elderly Monitoring for Senior Safety by Lightweight Human Action Recognitioncited by 0
  29. 2022A Survey on Human Action Recognitioncited by 0
  30. 2023Budget-Aware Graph Convolutional Network Design using Probabilistic Magnitude Pruningcited by 0
  31. 2023Miniaturized Graph Convolutional Networks with Topologically Consistent Pruningcited by 0
  32. 2023One-Shot Multi-Rate Pruning of Graph Convolutional Networkscited by 0
  33. 2024Human Action Recognition (HAR) Using Skeleton-based Spatial Temporal Relative Transformer Network: ST-RTRcited by 0
  34. 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognitioncited by 0
  35. 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0
  36. 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognitioncited by 0
  37. 2026QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognitioncited by 0