mlsanityData to 14 Oct 2026

Learning to Use Chopsticks in Diverse Gripping Styles

arXiv 2205.14313 ↗First posted 28 May 2022cs.GR cs.ROcited by 29

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Abstract (arXiv)

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between the hands, tools and objects. In this paper, we focus on chopsticks-based object relocation tasks, which are common yet demanding. The key to successful chopsticks skills is steady gripping of the sticks that also supports delicate maneuvers. We automatically discover physically valid chopsticks holding poses by Bayesian Optimization (BO) and Deep Reinforcement Learning (DRL), which works for multiple gripping styles and hand morphologies without the need of example data. Given as input the discovered gripping poses and desired objects to be moved, we build physics-based hand controllers to accomplish relocation tasks in two stages. First, kinematic trajectories are synthesized for the chopsticks and hand in a motion planning stage. The key components of our motion planner include a grasping model to select suitable chopsticks configurations for grasping the object, and a trajectory optimization module to generate collision-free chopsticks trajectories. Then we train physics-based hand controllers through DRL again to track the desired kinematic trajectories produced by the motion planner. We demonstrate the capabilities of our framework by relocating objects of various shapes and sizes, in diverse gripping styles and holding positions for multiple hand morphologies. Our system achieves faster learning speed and better control robustness, when compared to vanilla systems that attempt to learn chopstick-based skills without a gripping pose optimization module and/or without a kinematic motion planner.

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 May 2022.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 7; 2024: 7; 2025: 9; 2026: 5.

29 papers.

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  1. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  2. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  3. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  4. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 56
  5. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 55
  6. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  7. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  8. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  9. 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
  10. 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
  11. 2024F"urElise: Capturing and Physically Synthesizing Hand Motions of Piano Performancecited by 10
  12. 2024Physics-aware Hand-object Interaction Denoisingcited by 8
17 more
  1. 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priorscited by 7
  2. 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6
  3. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  4. 2023Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculumcited by 5
  5. 2024RP1M: A Large-Scale Motion Dataset for Piano Playing with Bi-Manual Dexterous Robot Handscited by 4
  6. 2025Separate to Collaborate: Dual-Stream Diffusion Model for Coordinated Piano Hand Motion Synthesiscited by 4
  7. 2025HuMoCon: Concept Discovery for Human Motion Understandingcited by 4
  8. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  9. 2023Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditionscited by 3
  10. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
  11. 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 2
  12. 2024CalliRewrite: Recovering Handwriting Behaviors from Calligraphy Images without Supervisioncited by 1
  13. 2025ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulationcited by 1
  14. 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
  15. 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
  16. 2026SWIM: Compact Environment Representation for Reinforcement Learning Human Swimmingcited by 0
  17. 2026Mana: Dexterous Manipulation of Articulated Toolscited by 0