Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration
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Abstract (arXiv)
Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is challenging due to the high degrees of freedom of humanoid robots, and collecting sufficient training data for humanoid is a laborious process. Given the rapid introduction of new humanoid platforms, a cross-embodiment framework that allows generalizable skill transfer is becoming increasingly critical. To address this, we propose a transferable framework that reduces the data bottleneck by using a unified digital human model as a common prototype and bypassing the need for re-training on every new robot platform. The model learns behavior primitives from human demonstrations through adversarial imitation, and the complex robot structures are decomposed into functional components, each trained independently and dynamically coordinated. Task generalization is achieved through a human-object interaction graph, and skills are transferred to different robots via embodiment-specific kinematic motion retargeting and dynamic fine-tuning. Our framework is validated on five humanoid robots with diverse configurations, demonstrating stable loco-manipulation and highlighting its effectiveness in reducing data requirements and increasing the efficiency of skill transfer across platforms.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 15 of its 21 references that are in the map. First posted on arXiv 19 Dec 2024.
Builds on
15 of 21 references.
References · 15
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
- 2021XIRL: Cross-embodiment Inverse Reinforcement Learningcited by 101
- 2023XSkill: Cross Embodiment Skill Discoverycited by 74
- 2024Pushing the Limits of Cross-Embodiment Learning for Manipulation and Navigationcited by 60
- 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
- 2024Mirage: Cross-Embodiment Zero-Shot Policy Transfer with Cross-Paintingcited by 35
- 2022Combining Learning-based Locomotion Policy with Model-based Manipulation for Legged Mobile Manipulatorscited by 32
- 2023Sim-to-Real Learning for Humanoid Box Loco-Manipulationcited by 30
- 2023Versatile Multi-Contact Planning and Control for Legged Loco-Manipulationcited by 28
- 2022Robot Cooking with Stir-fry: Bimanual Non-prehensile Manipulation of Semi-fluid Objectscited by 24
3 more
- 2024Cross-Embodiment Robot Manipulation Skill Transfer using Latent Space Alignmentcited by 17
- 2023SoftGPT: Learn Goal-oriented Soft Object Manipulation Skills by Generative Pre-trained Heterogeneous Graph Transformercited by 7
- 2023BiRP: Learning Robot Generalized Bimanual Coordination using Relative Parameterization Method on Human Demonstrationcited by 4
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