Implicit Neural Head Synthesis via Controllable Local Deformation Fields
Not on the map. Why?
Abstract (arXiv)
High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head avatars with personalized shape, expressions, and facial parts, e.g., hair and mouth interior, that go beyond the linear 3D morphable model (3DMM). However, existing methods do not model faces with fine-scale facial features, or local control of facial parts that extrapolate asymmetric expressions from monocular videos. Further, most condition only on 3DMM parameters with poor(er) locality, and resolve local features with a global neural field. We build on part-based implicit shape models that decompose a global deformation field into local ones. Our novel formulation models multiple implicit deformation fields with local semantic rig-like control via 3DMM-based parameters, and representative facial landmarks. Further, we propose a local control loss and attention mask mechanism that promote sparsity of each learned deformation field. Our formulation renders sharper locally controllable nonlinear deformations than previous implicit monocular approaches, especially mouth interior, asymmetric expressions, and facial details.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 52 of its 75 references that are in the map. First posted on arXiv 21 Apr 2023.
Builds on
52 of 75 references.
References · 52
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
- 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
38 more
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 438
- 2021Advances in Neural Renderingcited by 365
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
- 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2020State of the Art on Neural Renderingcited by 276
- 20193D Morphable Face Models -- Past, Present and Futurecited by 269
- 2018Deep Video Portraitscited by 265
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
- 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
- 2021Neural Head Avatars from Monocular RGB Videoscited by 212
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2021Neural Articulated Radiance Fieldcited by 196
- 2021General Facial Representation Learning in a Visual-Linguistic Mannercited by 193
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2020MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decompositioncited by 127
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2021Pixel Codec Avatarscited by 125
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2017Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hzcited by 91
- 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
- 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
- 2021H3D-Net: Few-Shot High-Fidelity 3D Head Reconstructioncited by 81
- 2018FML: Face Model Learning from Videoscited by 78
- 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
- 2022ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representationscited by 64
- 2020Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networkscited by 51
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
- 2022Controllable 3D Face Synthesis with Conditional Generative Occupancy Fieldscited by 37
- 2020Learning Complete 3D Morphable Face Models from Images and Videoscited by 35
- 2021Learned Spatial Representations for Few-shot Talking-Head Synthesiscited by 32
- 2022Facial Geometric Detail Recovery via Implicit Representationcited by 27
50 most cited of 52 All 52 (JSON)
Built on by
Citing papers per year: 2023: 2; 2024: 7; 2025: 4; 2026: 1.
14 papers.
Sort:
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
- 2023GAN-Avatar: Controllable Personalized GAN-based Human Head Avatarcited by 14
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
- 2024Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapescited by 8
- 2024NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Priorcited by 8
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
- 2024PAV: Personalized Head Avatar from Unstructured Video Collectioncited by 2
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservationcited by 1
- 2024High-quality Animatable Eyelid Shapes from Lightweight Capturescited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation28 Jul 2025
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations21 Apr 2025
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video27 Mar 2025
- 2024High-quality Animatable Eyelid Shapes from Lightweight Captures2 Oct 2024
- 2024PAV: Personalized Head Avatar from Unstructured Video Collection22 Jul 2024
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence25 May 2024
- 2024NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior9 May 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2024Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes2 Apr 2024
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering16 Jan 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
- 2023GAN-Avatar: Controllable Personalized GAN-based Human Head Avatarcited by 14
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
- 2024Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapescited by 8
- 2024NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Priorcited by 8
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
- 2024PAV: Personalized Head Avatar from Unstructured Video Collectioncited by 2
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservationcited by 1
- 2024High-quality Animatable Eyelid Shapes from Lightweight Capturescited by 0
12 most cited of 14 All 14 (JSON)
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation28 Jul 2025
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations21 Apr 2025
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video27 Mar 2025
- 2024High-quality Animatable Eyelid Shapes from Lightweight Captures2 Oct 2024
- 2024PAV: Personalized Head Avatar from Unstructured Video Collection22 Jul 2024
- 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence25 May 2024
- 2024NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior9 May 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2024Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes2 Apr 2024
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering16 Jan 2024
12 newest of 14 All 14 (JSON)