Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation
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Abstract (arXiv)
Audio-Driven Talking Face Generation aims at generating realistic videos of talking faces, focusing on accurate audio-lip synchronization without deteriorating any identity-related visual details. Recent state-of-the-art methods are based on inpainting, meaning that the lower half of the input face is masked, and the model fills the masked region by generating lips aligned with the given audio. Hence, to preserve identity-related visual details from the lower half, these approaches additionally require an unmasked identity reference image randomly selected from the same video. However, this common masking strategy suffers from (1) information loss in the input faces, significantly affecting the networks' ability to preserve visual quality and identity details, (2) variation between identity reference and input image degrading reconstruction performance, and (3) the identity reference negatively impacting the model, causing unintended copying of elements unaligned with the audio. To address these issues, we propose a mask-free talking face generation approach while maintaining the 2D-based face editing task. Instead of masking the lower half, we transform the input images to have closed mouths, using a two-step landmark-based approach trained in an unpaired manner. Subsequently, we provide these edited but unmasked faces to a lip adaptation model alongside the audio to generate appropriate lip movements. Thus, our approach needs neither masked input images nor identity reference images. We conduct experiments on the benchmark LRS2 and HDTF datasets and perform various ablation studies to validate our contributions.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 83 of its 113 references that are in the map. First posted on arXiv 28 Jul 2025.
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