mlsanityData to 7 Oct 2026

Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes

arXiv 2404.01543 ↗First posted 2 Apr 2024cs.CV cs.GRcited by 8

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Abstract (arXiv)

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption, particularly in real-time applications such as virtual reality and teleconferencing. While attempts have been made to develop fast neural rendering approaches for static scenes, these methods cannot be simply employed to support realistic facial expressions, such as in the case of a dynamic facial performance. To address these challenges, we propose a novel fast 3D neural implicit head avatar model that achieves real-time rendering while maintaining fine-grained controllability and high rendering quality. Our key idea lies in the introduction of local hash table blendshapes, which are learned and attached to the vertices of an underlying face parametric model. These per-vertex hash-tables are linearly merged with weights predicted via a CNN, resulting in expression dependent embeddings. Our novel representation enables efficient density and color predictions using a lightweight MLP, which is further accelerated by a hierarchical nearest neighbor search method. Extensive experiments show that our approach runs in real-time while achieving comparable rendering quality to state-of-the-arts and decent results on challenging expressions.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 29 of its 45 references that are in the map. First posted on arXiv 2 Apr 2024.

Builds on

29 of 45 references.

References · 29

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
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17 more
  1. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  2. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  3. 2018Deep Video Portraitscited by 265
  4. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  5. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  6. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  7. 2022Instant Volumetric Head Avatarscited by 157
  8. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 136
  9. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  10. 2022AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxelscited by 73
  11. 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
  12. 2023LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatarcited by 50
  13. 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
  14. 2020Head2Head: Video-based Neural Head Synthesiscited by 40
  15. 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37
  16. 2020Head2Head++: Deep Facial Attributes Re-Targetingcited by 30
  17. 2023Implicit Neural Head Synthesis via Controllable Local Deformation Fieldscited by 14

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 2.

8 papers.