Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
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Abstract (arXiv)
3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption, particularly in real-time applications such as virtual reality and teleconferencing. While attempts have been made to develop fast neural rendering approaches for static scenes, these methods cannot be simply employed to support realistic facial expressions, such as in the case of a dynamic facial performance. To address these challenges, we propose a novel fast 3D neural implicit head avatar model that achieves real-time rendering while maintaining fine-grained controllability and high rendering quality. Our key idea lies in the introduction of local hash table blendshapes, which are learned and attached to the vertices of an underlying face parametric model. These per-vertex hash-tables are linearly merged with weights predicted via a CNN, resulting in expression dependent embeddings. Our novel representation enables efficient density and color predictions using a lightweight MLP, which is further accelerated by a hierarchical nearest neighbor search method. Extensive experiments show that our approach runs in real-time while achieving comparable rendering quality to state-of-the-arts and decent results on challenging expressions.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 29 of its 45 references that are in the map. First posted on arXiv 2 Apr 2024.
Builds on
29 of 45 references.
References · 29
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17 more
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Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 2.
8 papers.
- 2025MagicInfinite: Generating Infinite Talking Videos with Your Words and Voicecited by 16
- 2025SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformerscited by 13
- 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilitiescited by 10
- 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatarscited by 7
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Renderingcited by 2
- 2025IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular Videoscited by 1
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1
- 2026GSwap: Realistic Head Swapping with Dynamic Neural Gaussian Fieldcited by 0
- 2026GSwap: Realistic Head Swapping with Dynamic Neural Gaussian Field24 Mar 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering14 Nov 2025
- 2025HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars25 Jul 2025
- 2025SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers1 Jun 2025
- 2025IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular Videos27 Apr 2025
- 2025MagicInfinite: Generating Infinite Talking Videos with Your Words and Voice7 Mar 2025
- 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities23 Sep 2024