High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
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Abstract (arXiv)
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data are available at https://github.com/grignarder/high-quality-blendshape-generation.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 39 of its 75 references that are in the map. First posted on arXiv 16 Jan 2024.
Builds on
39 of 75 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2024: 3; 2025: 2; 2026: 1.
6 papers.
- 2024GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussianscited by 11
- 2024MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussianscited by 4
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wildcited by 4
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2025VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild25 Nov 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2024GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians18 Dec 2024
- 2024MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians6 Dec 2024
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video21 May 2024