NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior
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Abstract (arXiv)
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach typically requires a large number of paired audio-visual data for each identity, thereby limiting the scalability of the method. Although there have been attempts to generate audio-driven 3D talking head animations with a single image, the results are often unsatisfactory due to insufficient information on obscured regions in the image. In this paper, we mainly focus on addressing the overlooked aspect of 3D consistency in the one-shot, audio-driven domain, where facial animations are synthesized primarily in front-facing perspectives. We propose a novel method, NeRFFaceSpeech, which enables to produce high-quality 3D-aware talking head. Using prior knowledge of generative models combined with NeRF, our method can craft a 3D-consistent facial feature space corresponding to a single image. Our spatial synchronization method employs audio-correlated vertex dynamics of a parametric face model to transform static image features into dynamic visuals through ray deformation, ensuring realistic 3D facial motion. Moreover, we introduce LipaintNet that can replenish the lacking information in the inner-mouth area, which can not be obtained from a given single image. The network is trained in a self-supervised manner by utilizing the generative capabilities without additional data. The comprehensive experiments demonstrate the superiority of our method in generating audio-driven talking heads from a single image with enhanced 3D consistency compared to previous approaches. In addition, we introduce a quantitative way of measuring the robustness of a model against pose changes for the first time, which has been possible only qualitatively.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 61 of its 77 references that are in the map. First posted on arXiv 9 May 2024.
Builds on
61 of 77 references.
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38 more
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2024: 1; 2025: 4; 2026: 3.
8 papers.
- 2025Monocular and Generalizable Gaussian Talking Head Animationcited by 10
- 2024EMOdiffhead: Continuously Emotional Control in Talking Head Generation via Diffusioncited by 6
- 2025SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animationcited by 5
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservationcited by 1
- 2025RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesiscited by 0
- 2026Splat-Portrait: Generalizing Talking Heads with Gaussian Splattingcited by 0
- 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audiocited by 0
- 2026SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesiscited by 0
- 2026SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesis11 May 2026
- 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audio9 Mar 2026
- 2026Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting26 Jan 2026
- 2025RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesis16 Aug 2025
- 2025Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation28 Jul 2025
- 2025Monocular and Generalizable Gaussian Talking Head Animation1 Apr 2025
- 2025SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation24 Jan 2025
- 2024EMOdiffhead: Continuously Emotional Control in Talking Head Generation via Diffusion11 Sep 2024