Coupling Vision and Proprioception for Navigation of Legged Robots
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Abstract (arXiv)
We exploit the complementary strengths of vision and proprioception to develop a point-goal navigation system for legged robots, called VP-Nav. Legged systems are capable of traversing more complex terrain than wheeled robots, but to fully utilize this capability, we need a high-level path planner in the navigation system to be aware of the walking capabilities of the low-level locomotion policy in varying environments. We achieve this by using proprioceptive feedback to ensure the safety of the planned path by sensing unexpected obstacles like glass walls, terrain properties like slipperiness or softness of the ground and robot properties like extra payload that are likely missed by vision. The navigation system uses onboard cameras to generate an occupancy map and a corresponding cost map to reach the goal. A fast marching planner then generates a target path. A velocity command generator takes this as input to generate the desired velocity for the walking policy. A safety advisor module adds sensed unexpected obstacles to the occupancy map and environment-determined speed limits to the velocity command generator. We show superior performance compared to wheeled robot baselines, and ablation studies which have disjoint high-level planning and low-level control. We also show the real-world deployment of VP-Nav on a quadruped robot with onboard sensors and computation. Videos at https://navigation-locomotion.github.io
Key facts. Cited by 46 papers in the map (data through 7 Oct 2026). Builds on 56 of its 98 references that are in the map. First posted on arXiv 3 Dec 2021.
Builds on
56 of 98 references.
References · 56
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- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
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- 2018Learning to Navigate in Cities Without a Mapcited by 103
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- 2018Learning Navigation Behaviors End-to-End with AutoRLcited by 70
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 67
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2022: 16; 2023: 10; 2024: 7; 2025: 7; 2026: 6.
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- 2026Learning Humanoid Navigation from Human Data1 Apr 2026
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- 2026Mastering Negation: Boosting Grounding Models via Grouped Opposition-Based Learning13 Mar 2026
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour22 Jan 2026
- 2025Real-DRL: Teach and Learn in Reality30 Oct 2025
- 2025Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight9 Oct 2025
- 2025Radar and Event Camera Fusion for Agile Robot Ego-Motion Estimation23 Jun 2025
- 2025eFlesh: Highly customizable Magnetic Touch Sensing using Cut-Cell Microstructures11 Jun 2025
- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI1 May 2025
- 2025PALo: Learning Posture-Aware Locomotion for Quadruped Robots6 Mar 2025
34 more
- 2025SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor Learning17 Jan 2025
- 2024Navigation World Models4 Dec 2024
- 2024Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interaction4 Oct 2024
- 2024Robot Navigation Using Physically Grounded Vision-Language Models in Outdoor Environments30 Sep 2024
- 2024AnySkin: Plug-and-play Skin Sensing for Robotic Touch12 Sep 2024
- 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots3 May 2024
- 2024TOP-Nav: Legged Navigation Integrating Terrain, Obstacle and Proprioception Estimation23 Apr 2024
- 2024Visual Whole-Body Control for Legged Loco-Manipulation25 Mar 2024
- 2023Exploitation-Guided Exploration for Semantic Embodied Navigation6 Nov 2023
- 2023Learning to See Physical Properties with Active Sensing Motor Policies2 Nov 2023
- 2023Gen2Sim: Scaling up Robot Learning in Simulation with Generative Models27 Oct 2023
- 2023OV-VG: A Benchmark for Open-Vocabulary Visual Grounding22 Oct 2023
- 2023Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-End5 Oct 2023
- 2023Robot Parkour Learning11 Sep 2023
- 2023MAEA: Multimodal Attribution for Embodied AI25 Jul 2023
- 2023Iterative Robust Visual Grounding with Masked Reference based Centerpoint Supervision23 Jul 2023
- 2023Towards Generalist Robots: A Promising Paradigm via Generative Simulation17 May 2023
- 2023Combining Reconstruction and Contrastive Methods for Multimodal Representations in RL10 Feb 2023
- 2022Visual CPG-RL: Learning Central Pattern Generators for Visually-Guided Quadruped Locomotion29 Dec 2022
- 2022Cascaded Compositional Residual Learning for Complex Interactive Behaviors17 Dec 2022
- 2022Navigating to Objects in the Real World2 Dec 2022
- 2022Legged Locomotion in Challenging Terrains using Egocentric Vision14 Nov 2022
- 2022Learning Visual Locomotion with Cross-Modal Supervision7 Nov 2022
- 2022ViNL: Visual Navigation and Locomotion Over Obstacles26 Oct 2022
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion18 Oct 2022
- 2022Retrospectives on the Embodied AI Workshop13 Oct 2022
- 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields10 Oct 2022
- 2022In-Hand Object Rotation via Rapid Motor Adaptation10 Oct 2022
- 2022Visuo-Tactile Transformers for Manipulation30 Sep 2022
- 2022How Does It Feel? Self-Supervised Costmap Learning for Off-Road Vehicle Traversability22 Sep 2022
- 2022Differentiable Agent-based Epidemiology20 Jul 2022
- 2022Learning Semantics-Aware Locomotion Skills from Human Demonstration27 Jun 2022
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions28 Mar 2022
- 2022Learning Torque Control for Quadrupedal Locomotion10 Mar 2022
- 2024Navigation World Modelscited by 262
- 2025Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresightcited by 11
- 2026Language-Conditioned World Modeling for Visual Navigationcited by 9
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
- 2023Robot Parkour Learningcited by 115
- 2022Navigating to Objects in the Real Worldcited by 104
- 2022In-Hand Object Rotation via Rapid Motor Adaptationcited by 102
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
- 2023Gen2Sim: Scaling up Robot Learning in Simulation with Generative Modelscited by 62
- 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 58
- 2022Retrospectives on the Embodied AI Workshopcited by 46
- 2022Visuo-Tactile Transformers for Manipulationcited by 43
- 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fieldscited by 41
- 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robotscited by 32
12 most cited of 42 All 42 (JSON)
- 2026GAFT: Geo-Anchored Fine-Tuning for Hazard Identification from Rare Failures31 Aug 2026
- 2026LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors14 Jun 2026
- 2026Learning Humanoid Navigation from Human Data1 Apr 2026
- 2026Mastering Negation: Boosting Grounding Models via Grouped Opposition-Based Learning13 Mar 2026
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour22 Jan 2026
- 2025Real-DRL: Teach and Learn in Reality30 Oct 2025
- 2025Radar and Event Camera Fusion for Agile Robot Ego-Motion Estimation23 Jun 2025
- 2025eFlesh: Highly customizable Magnetic Touch Sensing using Cut-Cell Microstructures11 Jun 2025
- 2025A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI1 May 2025
- 2025PALo: Learning Posture-Aware Locomotion for Quadruped Robots6 Mar 2025
- 2025SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor Learning17 Jan 2025
- 2024Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interaction4 Oct 2024
12 newest of 42 All 42 (JSON)