mlsanityData to 14 Oct 2026

JAEGER: Dual-Level Humanoid Whole-Body Controller

arXiv 2505.06584 ↗First posted 10 May 2025cs.RO cs.AIcited by 6

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Abstract (arXiv)

This paper presents JAEGER, a dual-level whole-body controller for humanoid robots that addresses the challenges of training a more robust and versatile policy. Unlike traditional single-controller approaches, JAEGER separates the control of the upper and lower bodies into two independent controllers, so that they can better focus on their distinct tasks. This separation alleviates the dimensionality curse and improves fault tolerance. JAEGER supports both root velocity tracking (coarse-grained control) and local joint angle tracking (fine-grained control), enabling versatile and stable movements. To train the controller, we utilize a human motion dataset (AMASS), retargeting human poses to humanoid poses through an efficient retargeting network, and employ a curriculum learning approach. This method performs supervised learning for initialization, followed by reinforcement learning for further exploration. We conduct our experiments on two humanoid platforms and demonstrate the superiority of our approach against state-of-the-art methods in both simulation and real environments.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 22 of its 26 references that are in the map. First posted on arXiv 10 May 2025.

Builds on

22 of 26 references.

References · 22

  1. 2017Attention Is All You Needcited by 60,361
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2016Generative Adversarial Imitation Learningcited by 1,597
  4. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  7. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  8. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
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  10. 2019Stabilizing Transformers for Reinforcement Learningcited by 270
  11. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  12. 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 187
10 more
  1. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
  2. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  3. 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
  4. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 130
  5. 2024Humanoid Parkour Learningcited by 96
  6. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
  7. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 88
  8. 2024Humanoid Locomotion as Next Token Predictioncited by 69
  9. 2024Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfercited by 53
  10. 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 2.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
  2. 2026Embodiment-Aware Generalist Specialist Distillation for Unified Humanoid Whole-Body Control
  3. 2026ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation
  4. 2026BAT: Balancing Agility and Stability via Online Policy Switching for Long-Horizon Whole-Body Humanoid Control
  5. 2025SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Control
  6. 2025ULC: A Unified and Fine-Grained Controller for Humanoid Loco-Manipulation
  7. 2026Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids
  8. 2025TWIST: Teleoperated Whole-Body Imitation System