RL-Augmented MPC for Non-Gaited Legged and Hybrid Locomotion
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
We propose a contact-explicit hierarchical architecture coupling Reinforcement Learning (RL) and Model Predictive Control (MPC), where a high-level RL agent provides gait and navigation commands to a low-level locomotion MPC. This offloads the combinatorial burden of contact timing from the MPC by learning acyclic gaits through trial and error in simulation. We show that only a minimal set of rewards and limited tuning are required to obtain effective policies. We validate the architecture in simulation across robotic platforms spanning 50 kg to 120 kg and different MPC implementations, observing the emergence of acyclic gaits and timing adaptations in flat-terrain legged and hybrid locomotion, and further demonstrating extensibility to non-flat terrains. Across all platforms, we achieve zero-shot sim-to-sim transfer without domain randomization, and we further demonstrate zero-shot sim-to-real transfer without domain randomization on Centauro, our 120 kg wheeled-legged humanoid robot. We make our software framework and evaluation results publicly available at https://github.com/AndrePatri/AugMPC.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 20 of its 28 references that are in the map. First posted on arXiv 11 Mar 2026.
Builds on
20 of 28 references.
References · 20
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
- 2022DayDreamer: World Models for Physical Robot Learningcited by 400
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
- 2025MuJoCo Playgroundcited by 78
- 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 59
- 2023DTC: Deep Tracking Controlcited by 56
- 2021Fast and Efficient Locomotion via Learned Gait Transitionscited by 54
- 2022Perceptive Locomotion through Nonlinear Model Predictive Controlcited by 38
- 2022Optimization-Based Control for Dynamic Legged Robotscited by 35
8 more
- 2023RL + Model-based Control: Using On-demand Optimal Control to Learn Versatile Legged Locomotioncited by 26
- 2017Whole-Body Nonlinear Model Predictive Control Through Contacts for Quadrupedscited by 20
- 2020Whole-Body MPC and Online Gait Sequence Generation for Wheeled-Legged Robotscited by 10
- 2019Rolling in the Deep -- Hybrid Locomotion for Wheeled-Legged Robots using Online Trajectory Optimizationcited by 8
- 2023Contact-Implicit Model Predictive Control: Controlling Diverse Quadruped Motions Without Pre-Planned Contact Modes or Trajectoriescited by 8
- 2024CusADi: A GPU Parallelization Framework for Symbolic Expressions and Optimal Controlcited by 6
- 2022Inverse-Dynamics MPC via Nullspace Resolutioncited by 4
- 2024Non-Gaited Legged Locomotion with Monte-Carlo Tree Search and Supervised Learningcited by 1
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- 2025RL-augmented Adaptive Model Predictive Control for Bipedal Locomotion over Challenging Terrain
- 2026Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation
- 2024RL-augmented MPC Framework for Agile and Robust Bipedal Footstep Locomotion Planning and Control
- 2024Integrating Model-Based Footstep Planning with Model-Free Reinforcement Learning for Dynamic Legged Locomotion
- 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
- 2026Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrains
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control
- 2024Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains