mlsanityData to 7 Oct 2026

From Pixels to Legs: Hierarchical Learning of Quadruped Locomotion

arXiv 2011.11722 ↗First posted 23 Nov 2020cs.RO cs.CV cs.LGcited by 20

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Abstract (arXiv)

Legged robots navigating crowded scenes and complex terrains in the real world are required to execute dynamic leg movements while processing visual input for obstacle avoidance and path planning. We show that a quadruped robot can acquire both of these skills by means of hierarchical reinforcement learning (HRL). By virtue of their hierarchical structure, our policies learn to implicitly break down this joint problem by concurrently learning High Level (HL) and Low Level (LL) neural network policies. These two levels are connected by a low dimensional hidden layer, which we call latent command. HL receives a first-person camera view, whereas LL receives the latent command from HL and the robot's on-board sensors to control its actuators. We train policies to walk in two different environments: a curved cliff and a maze. We show that hierarchical policies can concurrently learn to locomote and navigate in these environments, and show they are more efficient than non-hierarchical neural network policies. This architecture also allows for knowledge reuse across tasks. LL networks trained on one task can be transferred to a new task in a new environment. Finally HL, which processes camera images, can be evaluated at much lower and varying frequencies compared to LL, thus reducing computation times and bandwidth requirements.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Nov 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 8; 2023: 3; 2024: 2; 2025: 1; 2026: 1.

20 papers.

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  1. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
  2. 2023Robot Parkour Learningcited by 115
  3. 2021Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformerscited by 71
  4. 2021Fast and Efficient Locomotion via Learned Gait Transitionscited by 50
  5. 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 40
  6. 2021Learning to Jump from Pixelscited by 39
  7. 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robotscited by 32
  8. 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Modelcited by 23
  9. 2022ViNL: Visual Navigation and Locomotion Over Obstaclescited by 19
  10. 2021Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay Randomizationcited by 18
  11. 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 17
  12. 2022Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversitycited by 7
8 more
  1. 2022Hierarchical Quality-Diversity for Online Damage Recoverycited by 5
  2. 2022Implicit Two-Tower Policiescited by 3
  3. 2022Zeroth-Order Actor-Critic: An Evolutionary Framework for Sequential Decision Problemscited by 1
  4. 2022A Transferable Legged Mobile Manipulation Framework Based on Disturbance Predictive Controlcited by 1
  5. 2024Ancestral Reinforcement Learning: Unifying Zeroth-Order Optimization and Genetic Algorithms for Reinforcement Learningcited by 1
  6. 2022Performance-Driven Controller Tuning via Derivative-Free Reinforcement Learningcited by 0
  7. 2025SATA: Safe and Adaptive Torque-Based Locomotion Policies Inspired by Animal Learningcited by 0
  8. 2026Arrive and Survive: Scaling Safe Goal-Conditioned Policy Learning from One-Bit Failure Signalscited by 0