mlsanityData to 14 Oct 2026

No More Blind Spots: Learning Vision-Based Omnidirectional Bipedal Locomotion for Challenging Terrain

arXiv 2508.11929 ↗First posted 16 Aug 2025cs.RO cs.AIcited by 3

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Abstract (arXiv)

Effective bipedal locomotion in dynamic environments, such as cluttered indoor spaces or uneven terrain, requires agile and adaptive movement in all directions. This necessitates omnidirectional terrain sensing and a controller capable of processing such input. We present a learning framework for vision-based omnidirectional bipedal locomotion, enabling seamless movement using depth images. A key challenge is the high computational cost of rendering omnidirectional depth images in simulation, making traditional sim-to-real reinforcement learning (RL) impractical. Our method combines a robust blind controller with a teacher policy that supervises a vision-based student policy, trained on noise-augmented terrain data to avoid rendering costs during RL and ensure robustness. We also introduce a data augmentation technique for supervised student training, accelerating training by up to 10 times compared to conventional methods. Our framework is validated through simulation and real-world tests, demonstrating effective omnidirectional locomotion with minimal reliance on expensive rendering. This is, to the best of our knowledge, the first demonstration of vision-based omnidirectional bipedal locomotion, showcasing its adaptability to diverse terrains.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 28 of its 33 references that are in the map. First posted on arXiv 16 Aug 2025.

Builds on

28 of 33 references.

References · 28

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  3. 2018ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worstcited by 397
  4. 2019Learning by Cheatingcited by 383
  5. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
  6. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
  7. 2021A System for General In-Hand Object Re-Orientationcited by 165
  8. 2023Extreme Parkour with Legged Robotscited by 164
  9. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  10. 2023Robot Parkour Learningcited by 149
  11. 2024Humanoid Parkour Learningcited by 96
  12. 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 92
16 more
  1. 2023DTC: Deep Tracking Controlcited by 56
  2. 2021Learning to Jump from Pixelscited by 45
  3. 2022Elevation Mapping for Locomotion and Navigation using GPUcited by 43
  4. 2023Learning Vision-Based Bipedal Locomotion for Challenging Terraincited by 42
  5. 2018Learning to Drive from Simulation without Real World Labelscited by 39
  6. 2024Learning Humanoid Locomotion over Challenging Terraincited by 26
  7. 2022Learning Visual Locomotion with Cross-Modal Supervisioncited by 25
  8. 2024CTS: Concurrent Teacher-Student Reinforcement Learning for Legged Locomotioncited by 25
  9. 2023Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-Endcited by 23
  10. 2024Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walkingcited by 21
  11. 2023TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfercited by 19
  12. 2024Privileged Sensing Scaffolds Reinforcement Learningcited by 19
  13. 2022Neural Scene Representation for Locomotion on Structured Terraincited by 12
  14. 2022Learning Dynamic Bipedal Walking Across Stepping Stonescited by 9
  15. 2024Learn to Teach: Sample-Efficient Privileged Learning for Humanoid Locomotion over Diverse Terrainscited by 6
  16. 2025VMTS: Vision-Assisted Teacher-Student Reinforcement Learning for Multi-Terrain Locomotion in Bipedal Robotscited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction
  2. 2025Learning a Vision-Based Footstep Planner for Hierarchical Walking Control ↗
  3. 2024Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholds
  4. 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain
  5. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
  6. 2025Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion
  7. 2024SoloParkour: Constrained Reinforcement Learning for Visual Locomotion from Privileged Experience
  8. 2026VIP-Loco: A Visually Guided Infinite Horizon Planning Framework for Legged Locomotion ↗