mlsanityData to 14 Oct 2026

CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion

arXiv 2606.19633 ↗First posted 17 Jun 2026cs.RO cs.AIcited by 0

On the map: Mixture-of-experts → MoE in reinforcement learning and robotics

Abstract (arXiv)

Perceptive legged locomotion over discontinuous terrain (e.g., stairs, gaps, and obstacles) requires adaptive behavior, as a single conservative gait cannot produce the anticipatory maneuvers needed for abrupt topology changes. Cast as multi-task reinforcement learning, this problem introduces a tension between sharing and separation. Tasks use a common locomotion base but have conflicting rewards, so a policy must share behavior while avoiding value interference. Prior work addresses only one side, with monolithic policies sacrificing specialization and hierarchical sub-policies sacrificing generalization across transitions and unseen terrain. We propose CTS-MoE, which combines a dense mixture-of-experts actor with perception-based gating to compose shared behaviors and a multi-critic with task-specific value heads to prevent interference. The model is trained end-to-end in a single-stage concurrent teacher-student setup that handles partial observability and avoids sequential distillation, with task labels used only during training. At deployment, routing depends solely on perception, allowing terrain adaptation without a high-level selector or terrain classifier. Experiments on a Unitree Go1 in simulation and on hardware across seen and unseen terrains show task-aware specialization, with lower tracking error and higher success rates than monolithic baselines. Project Website: https://cts-moe.github.io/ .

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in MoE in reinforcement learning and robotics, one of 12 directions in Mixture-of-experts. Builds on 25 of its 31 references that are in the map. First posted on arXiv 17 Jun 2026.

Builds on

25 of 31 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer30 May
  2. 2025MoE-Loco: Mixture of Experts for Multitask Locomotion11 Mar

Other references · 23

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  3. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  4. 2025π*0.6: a VLA That Learns From Experiencecited by 303
  5. 2023Extreme Parkour with Legged Robotscited by 164
  6. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
  7. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  8. 2023Robot Parkour Learningcited by 149
  9. 2016Learning values across many orders of magnitudecited by 85
  10. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
  11. 2020Multi-expert learning of adaptive legged locomotioncited by 67
  12. 2022Advanced Skills by Learning Locomotion and Local Navigation End-to-Endcited by 52
11 more
  1. 2025RSL-RL: A Learning Library for Robotics Researchcited by 49
  2. 2021Learning to Jump from Pixelscited by 45
  3. 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
  4. 2025Track Any Motions under Any Disturbancescited by 35
  5. 2024CTS: Concurrent Teacher-Student Reinforcement Learning for Legged Locomotioncited by 25
  6. 2024Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Modelscited by 16
  7. 2025Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robotscited by 12
  8. 2026Abstracting Robot Manipulation Skills via Mixture-of-Experts Diffusion Policiescited by 8
  9. 2025VOCALoco: Viability-Optimized Cost-aware Adaptive Locomotioncited by 3
  10. 2026Toward Reliable Sim-to-Real Predictability for MoE-based Robust Quadrupedal Locomotioncited by 2
  11. 2025Learning Terrain-Specialized Policies for Adaptive Locomotion in Challenging Environmentscited by 1

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  1. 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation
  2. 2026CMoE: Contrastive Mixture of Experts for Motion Control and Terrain Adaptation of Humanoid Robots
  3. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
  4. 2025Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility
  5. 2021Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner
  6. 2025PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion
  7. 2026Feasibility-Guided Planning over Multi-Specialized Locomotion Policies ↗
  8. 2026P-BFM: Perceptive Behavioral Foundation Models for Humanoid Control via Unsupervised Reinforcement Learning