mlsanityData to 7 Oct 2026

Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videos

arXiv 2312.13604 ↗First posted 21 Dec 2023cs.CVcited by 21

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Abstract (arXiv)

We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, our model requires no pose annotations or parametric shape models for training; it learns purely from a collection of unlabeled web video clips, leveraging semantic correspondences distilled from self-supervised image features. At the core of our method is a video Photo-Geometric Auto-Encoding framework that decomposes each training video clip into a set of explicit geometric and photometric representations, including a rest-pose 3D shape, an articulated pose sequence, and texture, with the objective of re-rendering the input video via a differentiable renderer. This decomposition allows us to learn a generative model over the underlying articulated pose sequences akin to a Variational Auto-Encoding (VAE) formulation, but without requiring any external pose annotations. At inference time, we can generate new motion sequences by sampling from the learned motion VAE, and create plausible 4D animations of an animal automatically within seconds given a single input image.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 63 of its 94 references that are in the map. First posted on arXiv 21 Dec 2023.

Builds on

63 of 94 references.

References · 63

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
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  12. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
38 more
  1. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
  2. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  3. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  4. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  5. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
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  9. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
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  12. 2018Learning 3D Human Dynamics from Videocited by 315
  13. 2022FlowFormer: A Transformer Architecture for Optical Flowcited by 273
  14. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  15. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  16. 20234D-fy: Text-to-4D Generation Using Hybrid Score Distillation Samplingcited by 184
  17. 2019Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wildcited by 180
  18. 2020Self-supervised Single-view 3D Reconstruction via Semantic Consistencycited by 127
  19. 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
  20. 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 115
  21. 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 113
  22. 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 111
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50 most cited of 63 All 63 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 6; 2026: 13.

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  1. 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformerscited by 151
  2. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  3. 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 37
  4. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  5. 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
  6. 2025Common3D: Self-Supervised Learning of 3D Morphable Models for Common Objects in Neural Feature Spacecited by 9
  7. 2024DNF: Unconditional 4D Generation with Dictionary-based Neural Fieldscited by 8
  8. 2025DIMO: Diverse 3D Motion Generation for Arbitrary Objectscited by 6
  9. 2026Forecasting Motion in the Wildcited by 4
  10. 20264DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Videocited by 2
  11. 2025Structure From Tracking: Distilling Structure-Preserving Motion for Video Generationcited by 1
  12. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
9 more
  1. 2026SMAL-pets: SMAL Based Avatars of Pets from Single Imagecited by 1
  2. 2026Kirin: Animal Motion Generation from In-the-Wild Videocited by 1
  3. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  4. 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
  5. 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
  6. 2026SAMoR: Motion Modelling for Articulated Objects of Any Skeleton and Topologycited by 0
  7. 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 0
  8. 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Mapscited by 0
  9. 2026ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animalscited by 0