RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos
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Abstract (arXiv)
This paper considers the problem of modeling articulated objects captured in 2D videos to enable novel view synthesis, while also being easily editable, drivable, and re-posable. To tackle this challenging problem, we propose RigGS, a new paradigm that leverages 3D Gaussian representation and skeleton-based motion representation to model dynamic objects without utilizing additional template priors. Specifically, we first propose skeleton-aware node-controlled deformation, which deforms a canonical 3D Gaussian representation over time to initialize the modeling process, producing candidate skeleton nodes that are further simplified into a sparse 3D skeleton according to their motion and semantic information. Subsequently, based on the resulting skeleton, we design learnable skin deformations and pose-dependent detailed deformations, thereby easily deforming the 3D Gaussian representation to generate new actions and render further high-quality images from novel views. Extensive experiments demonstrate that our method can generate realistic new actions easily for objects and achieve high-quality rendering.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 35 of its 48 references that are in the map. First posted on arXiv 21 Mar 2025.
Builds on
35 of 48 references.
References · 35
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- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
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- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
23 more
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 111
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
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- 2022CASA: Category-agnostic Skeletal Animal Reconstructioncited by 35
- 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
- 2021Coverage Axis: Inner Point Selection for 3D Shape Skeletonizationcited by 22
- 2022Morig: Motion-aware rigging of character meshes from point cloudscited by 20
- 2023Decoupling Dynamic Monocular Videos for Dynamic View Synthesiscited by 17
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
- 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priorscited by 14
- 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
- 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Videocited by 12
- 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
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Citing papers per year: 2025: 3; 2026: 11.
14 papers.
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- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimationcited by 0
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting1 Jan 2026
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
2 more
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 4
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimationcited by 0
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
12 most cited of 13 All 13 (JSON)
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting1 Jan 2026
- 2025Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation24 Nov 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
12 newest of 13 All 13 (JSON)