mlsanityData to 7 Oct 2026

Diffusion Policies with Value-Conditional Optimization for Offline Reinforcement Learning

arXiv 2511.08922 ↗First posted 12 Nov 2025cs.LG cs.AI cs.ROcited by 1

On the map: Diffusion models → Diffusion and flow policies for robotics

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Abstract (arXiv)

In offline reinforcement learning, value overestimation caused by out-of-distribution (OOD) actions significantly limits policy performance. Recently, diffusion models have been leveraged for their strong distribution-matching capabilities, enforcing conservatism through behavior policy constraints. However, existing methods often apply indiscriminate regularization to redundant actions in low-quality datasets, resulting in excessive conservatism and an imbalance between the expressiveness and efficiency of diffusion modeling. To address these issues, we propose DIffusion policies with Value-conditional Optimization (DIVO), a novel approach that leverages diffusion models to generate high-quality, broadly covered in-distribution state-action samples while facilitating efficient policy improvement. Specifically, DIVO introduces a binary-weighted mechanism that utilizes the advantage values of actions in the offline dataset to guide diffusion model training. This enables a more precise alignment with the dataset's distribution while selectively expanding the boundaries of high-advantage actions. During policy improvement, DIVO dynamically filters high-return-potential actions from the diffusion model, effectively guiding the learned policy toward better performance. This approach achieves a critical balance between conservatism and explorability in offline RL. We evaluate DIVO on the D4RL benchmark and compare it against state-of-the-art baselines. Empirical results demonstrate that DIVO achieves superior performance, delivering significant improvements in average returns across locomotion tasks and outperforming existing methods in the challenging AntMaze domain, where sparse rewards pose a major difficulty.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 42 of its 46 references that are in the map. First posted on arXiv 12 Nov 2025.

Builds on

42 of 46 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning31 May
  2. 2024Diffusion Policies creating a Trust Region for Offline Reinforcement Learning30 May
  3. 2023Efficient Diffusion Policies for Offline Reinforcement Learning31 May
  4. 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies20 Apr
  5. 2022Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning12 Aug

Other references · 37

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  4. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
  5. 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,067
  6. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  7. 2022DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Stepscited by 1,961
  8. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  9. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
  10. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  11. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
  12. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
25 more
  1. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
  2. 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 833
  3. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
  4. 2020Deep Reinforcement Learning for Autonomous Driving: A Surveycited by 698
  5. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
  6. 2019Behavior Regularized Offline Reinforcement Learningcited by 654
  7. 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 647
  8. 2018Learning Dexterous In-Hand Manipulationcited by 643
  9. 2019Learning agile and dynamic motor skills for legged robotscited by 402
  10. 2019Reinforcement Learning in Healthcare: A Surveycited by 308
  11. 2022Behavior Transformers: Cloning k modes with one stonecited by 299
  12. 2019Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialogcited by 283
  13. 2021Offline Reinforcement Learning with Fisher Divergence Critic Regularizationcited by 237
  14. 2022Offline Reinforcement Learning via High-Fidelity Generative Behavior Modelingcited by 177
  15. 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
  16. 2020PLAS: Latent Action Space for Offline Reinforcement Learningcited by 133
  17. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
  18. 2023Revisiting the Minimalist Approach to Offline Reinforcement Learningcited by 121
  19. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  20. 2022Supported Policy Optimization for Offline Reinforcement Learningcited by 73
  21. 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 34
  22. 2024Adaptive Advantage-Guided Policy Regularization for Offline Reinforcement Learningcited by 13
  23. 2025Skill Expansion and Composition in Parameter Spacecited by 13
  24. 2022Latent-Variable Advantage-Weighted Policy Optimization for Offline RLcited by 12
  25. 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2

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Citing papers per year: 2026: 1.

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  1. 2024Preferred-Action-Optimized Diffusion Policies for Offline Reinforcement Learning
  2. 2026Noisy-Space Policy Gradient for Diffusion Policies in Offline Reinforcement Learning
  3. 2026Beyond Penalization: Diffusion-based Out-of-Distribution Detection and Selective Regularization in Offline Reinforcement Learning
  4. 2023DiffCPS: Diffusion Model based Constrained Policy Search for Offline Reinforcement Learning
  5. 2026Diffusion Policy through Conditional Proximal Policy Optimization
  6. 2026Diffusion Policy with Behavioral Advantage Correction for Offline Reinforcement Learning
  7. 2024Aligning Diffusion Behaviors with Q-functions for Efficient Continuous Control
  8. 2025Prior-Guided Diffusion Planning for Offline Reinforcement Learning