Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms
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Abstract (arXiv)
Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy O(1/T) ergodic convergence to Nash equilibrium in two-player zero-sum games, OMWU offers several advantages including logarithmic dependence on the size of the payoff matrix and widetildeO(1/T) convergence to coarse correlated equilibria even in general-sum games. However, in terms of last-iterate convergence in two-player zero-sum games, an increasingly popular topic in this area, OGDA guarantees that the duality gap shrinks at a rate of O(1/√T), while the best existing last-iterate convergence for OMWU depends on some game-dependent constant that could be arbitrarily large. This begs the question: is this potentially slow last-iterate convergence an inherent disadvantage of OMWU, or is the current analysis too loose? Somewhat surprisingly, we show that the former is true. More generally, we prove that a broad class of algorithms that do not forget the past quickly all suffer the same issue: for any arbitrarily small δ>0, there exists a 2× 2 matrix game such that the algorithm admits a constant duality gap even after 1/δ rounds. This class of algorithms includes OMWU and other standard optimistic follow-the-regularized-leader algorithms.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 24 of its 37 references that are in the map. First posted on arXiv 15 Jun 2024.
Builds on
24 of 37 references.
References · 24
- 2023Nash Learning from Human Feedbackcited by 220
- 2017Training GANs with Optimismcited by 217
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 187
- 2015Fast Convergence of Regularized Learning in Gamescited by 149
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12 more
- 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 56
- 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibriumcited by 51
- 2020No-regret learning and mixed Nash equilibria: They do not mixcited by 49
- 2020Tight last-iterate convergence rates for no-regret learning in multi-player gamescited by 47
- 2017Selling to a No-Regret Buyercited by 43
- 2021Online Learning with Optimism and Delaycited by 33
- 2022Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational Inequalitiescited by 33
- 2022On Last-Iterate Convergence Beyond Zero-Sum Gamescited by 30
- 2021Last-iterate Convergence in Extensive-Form Gamescited by 27
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Citing papers per year: 2024: 1; 2025: 9; 2026: 4.
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- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 9
- 2024COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferencescited by 8
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 6
- 2025Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Gamescited by 3
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedbackcited by 3
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedbackcited by 3
- 2025On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Gamescited by 2
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Banditscited by 1
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformationcited by 0
- 2025Unregularized Linear Convergence in Zero-Sum Game from Preference Feedbackcited by 0
- 2026Last-Iterate Convergence of Optimistic Multiplicative Weight Update10 Jun 2026
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback17 Apr 2026
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback24 Feb 2026
- 2026Asymptotic Universal Alignment: A New Alignment Framework via Test-Time Scaling13 Jan 2026
- 2025Unregularized Linear Convergence in Zero-Sum Game from Preference Feedback31 Dec 2025
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Bandits26 Oct 2025
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimization20 Oct 2025
- 2025Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games6 Oct 2025
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation17 Sep 2025
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications4 Jun 2025
- 2025On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games4 Mar 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedbackcited by 9
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 6
- 2025Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Gamescited by 3
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedbackcited by 3
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedbackcited by 3
- 2025On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Gamescited by 2
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Banditscited by 1
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformationcited by 0
- 2026Last-Iterate Convergence of Optimistic Multiplicative Weight Updatecited by 0
- 2026Last-Iterate Convergence of Optimistic Multiplicative Weight Update10 Jun 2026
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback17 Apr 2026
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback24 Feb 2026
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Bandits26 Oct 2025
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimization20 Oct 2025
- 2025Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games6 Oct 2025
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation17 Sep 2025
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications4 Jun 2025
- 2025On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games4 Mar 2025
- 2025Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback24 Feb 2025