mlsanityData to 7 Oct 2026

4Hammer: a board-game reinforcement learning environment for the hour long time frame

arXiv 2505.13638 ↗First posted 19 May 2025cs.LG cs.CLcited by 0

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Abstract (arXiv)

Large Language Models (LLMs) have demonstrated strong performance on tasks with short time frames, but struggle with tasks requiring longer durations. While datasets covering extended-duration tasks, such as software engineering tasks or video games, do exist, there are currently few implementations of complex board games specifically designed for reinforcement learning and LLM evaluation. To address this gap, we propose the 4Hammer reinforcement learning environment, a digital twin simulation of a subset of Warhammer 40,000-a complex, zero-sum board game. Warhammer 40,000 features intricate rules, requiring human players to thoroughly read and understand over 50 pages of detailed natural language rules, grasp the interactions between their game pieces and those of their opponents, and independently track and communicate the evolving game state.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 15 references that are in the map. First posted on arXiv 19 May 2025.

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References · 6

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  3. 2025Measuring AI Ability to Complete Long Software Taskscited by 142
  4. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
  5. 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
  6. 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38

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