From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications
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Abstract (arXiv)
The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an O(fraclog dT) last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension d (i.e., the maximum number of actions available to either player); and (2) an widetildeO(d^frac15 T^-frac15) last-iterate convergence rate under bandit feedback, improving upon the previous best rates of widetildeO(√d T^-frac18) and widetildeO(√d T^-frac16).
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 48 of its 73 references that are in the map. First posted on arXiv 4 Jun 2025.
Builds on
48 of 73 references.
References · 48
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36 more
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Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedbackcited by 3
- 2025Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Gamescited by 2
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actionscited by 2
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Banditscited by 1
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actionscited by 0
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedbackcited by 0
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback28 Sep 2026
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actions28 Sep 2026
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions10 May 2026
- 2026Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback24 Feb 2026
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Bandits26 Oct 2025
- 2025Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Games13 Oct 2025