Adversarial Policies Beat Superhuman Go AIs
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Abstract (arXiv)
We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes. Example games are available https://goattack.far.ai/.
Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 20 of its 86 references that are in the map. First posted on arXiv 1 Nov 2022.
Builds on
20 of 86 references.
References · 20
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2014ImageNet Large Scale Visual Recognition Challengecited by 8,498
- 2017Towards Deep Learning Models Resistant to Adversarial Attackscited by 6,415
- 2013Intriguing properties of neural networkscited by 5,155
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2019On Evaluating Adversarial Robustnesscited by 447
- 2020Meta Pseudo Labelscited by 374
- 2017Adversarial Attacks on Neural Network Policiescited by 320
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
- 2019Adversarial Policies: Attacking Deep Reinforcement Learningcited by 214
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
8 more
- 2020Real World Games Look Like Spinning Topscited by 66
- 2019Accelerating Self-Play Learning in Gocited by 64
- 2020Challenges and Countermeasures for Adversarial Attacks on Deep Reinforcement Learningcited by 61
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
- 2018CIFAR10 to Compare Visual Recognition Performance between Deep Neural Networks and Humanscited by 14
- 2022Reducing Exploitability with Population Based Trainingcited by 4
- 2022Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Gamescited by 2
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Citing papers per year: 2023: 6; 2024: 7; 2025: 12; 2026: 4.
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- 2025A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers23 Dec 2025
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- 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Games6 Oct 2025
- 2025Relevance-Zone Reduction in Game Solving1 Oct 2025
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- 2025Foundation Model Self-Play: Open-Ended Strategy Innovation via Foundation Models9 Jul 2025
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- 2025UNIDOOR: A Universal Framework for Action-Level Backdoor Attacks in Deep Reinforcement Learning26 Jan 2025
- 2024Demystifying MuZero Planning: Interpreting the Learned Model7 Nov 2024
- 2024Bridging Local and Global Knowledge via Transformer in Board Games7 Oct 2024
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- 2024Black-Box Access is Insufficient for Rigorous AI Audits25 Jan 2024
- 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversity24 Jan 2024
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learning2 Dec 2023
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- 2023Responsible Emergent Multi-Agent Behavior2 Nov 2023
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- 2023Embers of Autoregression: Understanding Large Language Models Through the Problem They are Trained to Solve24 Sep 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2025UNIDOOR: A Universal Framework for Action-Level Backdoor Attacks in Deep Reinforcement Learningcited by 5
- 2026Angel or Demon: Investigating the Plasticity Interventions' Impact on Backdoor Threats in Deep Reinforcement Learningcited by 1
- 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learningcited by 0
- 2026Angel or Demon: Investigating the Plasticity Interventions' Impact on Backdoor Threats in Deep Reinforcement Learning14 May 2026
- 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning5 Nov 2025
- 2025UNIDOOR: A Universal Framework for Action-Level Backdoor Attacks in Deep Reinforcement Learning26 Jan 2025
- 2025The Structural Safety Generalization Problemcited by 2
- 2025The Structural Safety Generalization Problem13 Apr 2025
- 2023Embers of Autoregression: Understanding Large Language Models Through the Problem They are Trained to Solvecited by 178
- 2024Black-Box Access is Insufficient for Rigorous AI Auditscited by 126
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 80
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learningcited by 59
- 2025Virtual Agent Economiescited by 21
- 2024SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systemscited by 7
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversitycited by 4
- 2023Minimax Exploiter: A Data Efficient Approach for Competitive Self-Playcited by 2
- 2023On existence, uniqueness and scalability of adversarial robustness measures for AI classifierscited by 1
- 2023Responsible Emergent Multi-Agent Behaviorcited by 1
- 2024Demystifying MuZero Planning: Interpreting the Learned Modelcited by 1
12 most cited of 19 All 19 (JSON)
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- 2026Synthetic Counteradaptation: A Principle of Human-AI Co-evolution31 Mar 2026
- 2025A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers23 Dec 2025
- 2025Relevance-Zone Reduction in Game Solving1 Oct 2025
- 2025Virtual Agent Economies12 Sep 2025
- 2025Search-contempt: a hybrid MCTS algorithm for training AlphaZero-like engines with better computational efficiency10 Apr 2025
- 2024Demystifying MuZero Planning: Interpreting the Learned Model7 Nov 2024
- 2024Bridging Local and Global Knowledge via Transformer in Board Games7 Oct 2024
- 2024Games of Knightian Uncertainty as AGI testbeds26 Jun 2024
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligence6 Jun 2024
- 2024SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systems6 Feb 2024
- 2024Black-Box Access is Insufficient for Rigorous AI Audits25 Jan 2024
12 newest of 19 All 19 (JSON)