Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback
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Abstract (arXiv)
No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive O(√T) bound after T rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2018, arXiv:1807.07623), then their regret is at most O(c1 log T + √c2 T), where c1 and c2 are game-dependent constants that characterize the difficulty of learning -- c1 resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while c2 can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, c2 becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case, our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 37 of its 67 references that are in the map. First posted on arXiv 24 Feb 2025.
Builds on
37 of 67 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2025: 3; 2026: 7.
10 papers.
- 2026Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferencescited by 5
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regretcited by 4
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actionscited by 4
- 2025Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Gamescited by 2
- 2025Two-Player Zero-Sum Games with Bandit Feedbackcited by 1
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Banditscited by 1
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actionscited by 1
- 2026Fairness in two-player zero-sum games with bandit feedbackcited by 0
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedbackcited by 0
- 2026Thompson Sampling for Learning in Zero-Sum Gamescited by 0
- 2026Thompson Sampling for Learning in Zero-Sum Games11 Oct 2026
- 2026Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback28 Sep 2026
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actions28 Sep 2026
- 2026Fairness in two-player zero-sum games with bandit feedback31 May 2026
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions10 May 2026
- 2026Provably Efficient Regularized Online RLHF with Generalized Bilinear Preferences26 Feb 2026
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret6 Feb 2026
- 2025Last-Iterate Analyses of FTRL with the 1/2-Tsallis Entropy in Stochastic Bandits26 Oct 2025
- 2025Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Games13 Oct 2025
- 2025Two-Player Zero-Sum Games with Bandit Feedback17 Jun 2025