mlsanityData to 7 Oct 2026

Scale-Invariant Fast Convergence in Games

arXiv 2602.11857 ↗First posted 12 Feb 2026cs.GT cs.LG stat.MLcited by 1

Not on the map. Why?

Abstract (arXiv)

Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop learning dynamics that achieve fast convergence while being both scale-free, requiring no prior information about utilities, and scale-invariant, remaining unchanged under positive rescaling of utilities. For two-player zero-sum games, we obtain scale-free and scale-invariant dynamics with external regret bounded by tildeO(Adiff), where Adiff is the payoff range, which implies an tildeO(Adiff / T) convergence rate to Nash equilibrium after T rounds. For multiplayer general-sum games with n players and m actions, we obtain scale-free and scale-invariant dynamics with swap regret bounded by O(Umax log T), where Umax is the range of the utilities, ignoring the dependence on the number of players and actions. This yields an O(Umax log T / T) convergence rate to correlated equilibrium. Our learning dynamics are based on optimistic follow-the-regularized-leader with an adaptive learning rate that incorporates the squared path length of the opponents' gradient vectors, together with a new stopping-time analysis that exploits negative terms in regret bounds without scale-dependent tuning. For general-sum games, scale-free learning is enabled also by a technique called doubling clipping, which clips observed gradients based on past observations.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 17 of its 31 references that are in the map. First posted on arXiv 12 Feb 2026.

Builds on

17 of 31 references.

References · 17

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2023Nash Learning from Human Feedbackcited by 220
  3. 2013Optimization, Learning, and Games with Predictable Sequencescited by 187
  4. 2015Fast Convergence of Regularized Learning in Gamescited by 149
  5. 2024A Minimaximalist Approach to Reinforcement Learning from Human Feedbackcited by 141
  6. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
  7. 2016Scale-Free Online Learningcited by 83
  8. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  9. 2021Impossible Tuning Made Possible: A New Expert Algorithm and Its Applicationscited by 52
  10. 2015Second-order Quantile Methods for Experts and Combinatorial Gamescited by 47
  11. 2021Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Gamescited by 43
  12. 2019Lipschitz Adaptivity with Multiple Learning Rates in Online Learningcited by 36
5 more
  1. 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
  2. 2024Extensive-Form Game Solving via Blackwell Approachability on Treeplexescited by 5
  3. 2024Corrupted Learning Dynamics in Gamescited by 4
  4. 2025Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Gamescited by 3
  5. 2025Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Gamescited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.