On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games
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Abstract (arXiv)
Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic Multiplicative Weights Update (OMWU), can exhibit arbitrarily slow last-iterate convergence even in simple 2 × 2 matrix games, despite many of these dynamics being known to converge asymptotically in the last iterate. It remains unclear, however, whether these algorithms achieve fast non-ergodic convergence under weaker criteria, such as best-iterate convergence. We show that for 2× 2 matrix games, OMWU achieves an O(T-1/6) best-iterate convergence rate, in stark contrast to its slow last-iterate convergence in the same class of games. Furthermore, we establish a lower bound showing that OMWU does not achieve any polynomial random-iterate convergence rate, measured by the expected duality gaps across all iterates. This result challenges the conventional wisdom that random-iterate convergence is essentially equivalent to best-iterate convergence, with the former often used as a proxy for establishing the latter. Our analysis uncovers a new connection to dynamic regret and presents a novel two-phase approach to best-iterate convergence, which could be of independent interest.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 13 of its 23 references that are in the map. First posted on arXiv 4 Mar 2025.
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13 of 23 references.
References · 13
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2023Nash Learning from Human Feedbackcited by 224
- 2017Training GANs with Optimismcited by 217
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
- 2015Fast Convergence of Regularized Learning in Gamescited by 150
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2017Cycles in adversarial regularized learningcited by 124
- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2023The Consensus Game: Language Model Generation via Equilibrium Searchcited by 36
- 2022Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational Inequalitiescited by 33
- 2022On Last-Iterate Convergence Beyond Zero-Sum Gamescited by 31
- 2022Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Gamescited by 19
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