mlsanityData to 14 Oct 2026

Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning

arXiv 2303.03196 ↗First posted 2 Mar 2023cs.GT cs.AI cs.LGcited by 5

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Abstract (arXiv)

Progress in fields of machine learning and adversarial planning has benefited significantly from benchmark domains, from checkers and the classic UCI data sets to Go and Diplomacy. In sequential decision-making, agent evaluation has largely been restricted to few interactions against experts, with the aim to reach some desired level of performance (e.g. beating a human professional player). We propose a benchmark for multiagent learning based on repeated play of the simple game Rock, Paper, Scissors along with a population of forty-three tournament entries, some of which are intentionally sub-optimal. We describe metrics to measure the quality of agents based both on average returns and exploitability. We then show that several RL, online learning, and language model approaches can learn good counter-strategies and generalize well, but ultimately lose to the top-performing bots, creating an opportunity for research in multiagent learning.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 19 of its 59 references that are in the map. First posted on arXiv 2 Mar 2023.

Builds on

19 of 59 references.

References · 19

  1. 2022Training Compute-Optimal Large Language Modelscited by 3,019
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2022Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language modelscited by 1,998
  4. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
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7 more
  1. 2021Collaborating with Humans without Human Datacited by 142
  2. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
  3. 2015Strongly Adaptive Online Learningcited by 107
  4. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 73
  5. 2020Approximate exploitability: Learning a best response in large gamescited by 23
  6. 2014Social cycling and conditional responses in the Rock-Paper-Scissors gamecited by 4
  7. 2014Empirically Evaluating Multiagent Learning Algorithmscited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 3.

5 papers.