The Consensus Game: Language Model Generation via Equilibrium Search
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Abstract (arXiv)
When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of candidate outputs). These procedures sometimes yield very different predictions. How do we reconcile mutually incompatible scoring procedures to obtain coherent LM predictions? We introduce a new, a training-free, game-theoretic procedure for language model decoding. Our approach casts language model decoding as a regularized imperfect-information sequential signaling game - which we term the CONSENSUS GAME - in which a GENERATOR seeks to communicate an abstract correctness parameter using natural language sentences to a DISCRIMINATOR. We develop computational procedures for finding approximate equilibria of this game, resulting in a decoding algorithm we call EQUILIBRIUM-RANKING. Applied to a large number of tasks (including reading comprehension, commonsense reasoning, mathematical problem-solving, and dialog), EQUILIBRIUM-RANKING consistently, and sometimes substantially, improves performance over existing LM decoding procedures - on multiple benchmarks, we observe that applying EQUILIBRIUM-RANKING to LLaMA-7B outperforms the much larger LLaMA-65B and PaLM-540B models. These results highlight the promise of game-theoretic tools for addressing fundamental challenges of truthfulness and consistency in LMs.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 40 of its 52 references that are in the map. First posted on arXiv 13 Oct 2023.
Builds on
40 of 52 references.
References · 40
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- 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
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- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers13 Feb 2025
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