mlsanityData to 14 Oct 2026

Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games

arXiv 2303.12287 ↗First posted 22 Mar 2023cs.LG cs.AI cs.GTcited by 10

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Abstract (arXiv)

We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to no-regret for each player, analogous to celebrated convergence results in normal-form games. While recent work has shown that such algorithms exist for restricted settings (notably, when regret is defined with respect to deviations to Markovian policies), the question of whether independent no-regret learning can be achieved in the standard Markov game framework was open. We provide a decisive negative resolution this problem, both from a computational and statistical perspective. We show that: - Under the widely-believed assumption that PPAD-hard problems cannot be solved in polynomial time, there is no polynomial-time algorithm that attains no-regret in general-sum Markov games when executed independently by all players, even when the game is known to the algorithm designer and the number of players is a small constant. - When the game is unknown, no algorithm, regardless of computational efficiency, can achieve no-regret without observing a number of episodes that is exponential in the number of players. Perhaps surprisingly, our lower bounds hold even for seemingly easier setting in which all agents are controlled by a a centralized algorithm. They are proven via lower bounds for a simpler problem we refer to as SparseCCE, in which the goal is to compute a coarse correlated equilibrium that is sparse in the sense that it can be represented as a mixture of a small number of product policies. The crux of our approach is a novel application of aggregation techniques from online learning, whereby we show that any algorithm for the SparseCCE problem can be used to compute approximate Nash equilibria for non-zero sum normal-form games.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 28 of its 68 references that are in the map. First posted on arXiv 22 Mar 2023.

Builds on

28 of 68 references.

References · 28

  1. 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 311
  2. 2020Reward-Free Exploration for Reinforcement Learningcited by 177
  3. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  4. 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
  5. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
  6. 2020Near-Optimal Reinforcement Learning with Self-Playcited by 109
  7. 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 99
  8. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  9. 2021RL for Latent MDPs: Regret Guarantees and a Lower Boundcited by 70
  10. 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
  11. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  12. 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 49
16 more
  1. 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
  2. 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
  3. 2022On the Complexity of Adversarial Decision Makingcited by 33
  4. 2016Settling the complexity of computing approximate two-player Nash equilibriacited by 31
  5. 2022Regret Minimization and Convergence to Equilibria in General-sum Markov Gamescited by 24
  6. 2021Efficient Local Planning with Linear Function Approximationcited by 23
  7. 2013Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributionscited by 18
  8. 2021On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value Functioncited by 18
  9. 2014Inapproximability of Nash Equilibriumcited by 17
  10. 2022Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limitscited by 17
  11. 2022Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Gamescited by 12
  12. 2022The Complexity of Infinite-Horizon General-Sum Stochastic Gamescited by 11
  13. 2013Learning Equilibria of Games via Payoff Queriescited by 8
  14. 2013Query Complexity of Approximate Nash Equilibriacited by 6
  15. 2013On the Communication Complexity of Approximate Nash Equilibriacited by 5
  16. 2015Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Gamescited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 4; 2025: 1; 2026: 3.

10 papers.