Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games
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Abstract (arXiv)
We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to no-regret for each player, analogous to celebrated convergence results in normal-form games. While recent work has shown that such algorithms exist for restricted settings (notably, when regret is defined with respect to deviations to Markovian policies), the question of whether independent no-regret learning can be achieved in the standard Markov game framework was open. We provide a decisive negative resolution this problem, both from a computational and statistical perspective. We show that: - Under the widely-believed assumption that PPAD-hard problems cannot be solved in polynomial time, there is no polynomial-time algorithm that attains no-regret in general-sum Markov games when executed independently by all players, even when the game is known to the algorithm designer and the number of players is a small constant. - When the game is unknown, no algorithm, regardless of computational efficiency, can achieve no-regret without observing a number of episodes that is exponential in the number of players. Perhaps surprisingly, our lower bounds hold even for seemingly easier setting in which all agents are controlled by a a centralized algorithm. They are proven via lower bounds for a simpler problem we refer to as SparseCCE, in which the goal is to compute a coarse correlated equilibrium that is sparse in the sense that it can be represented as a mixture of a small number of product policies. The crux of our approach is a novel application of aggregation techniques from online learning, whereby we show that any algorithm for the SparseCCE problem can be used to compute approximate Nash equilibria for non-zero sum normal-form games.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 28 of its 68 references that are in the map. First posted on arXiv 22 Mar 2023.
Builds on
28 of 68 references.
References · 28
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16 more
- 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
- 2022On the Complexity of Adversarial Decision Makingcited by 33
- 2016Settling the complexity of computing approximate two-player Nash equilibriacited by 31
- 2022Regret Minimization and Convergence to Equilibria in General-sum Markov Gamescited by 24
- 2021Efficient Local Planning with Linear Function Approximationcited by 23
- 2013Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributionscited by 18
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- 2022Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Gamescited by 12
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Citing papers per year: 2023: 2; 2024: 4; 2025: 1; 2026: 3.
10 papers.
- 2024Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Gamescited by 13
- 2024The complexity of approximate (coarse) correlated equilibrium for incomplete information gamescited by 4
- 2025Efficient Inverse Multiagent Learningcited by 3
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Gamescited by 2
- 2023Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Propertycited by 2
- 2024Barriers to Welfare Maximization with No-Regret Learningcited by 0
- 2024Computational Lower Bounds for Regret Minimization in Normal-Form Gamescited by 0
- 2026Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedbackcited by 0
- 2026Once-for-All: Scalable Simultaneous Forecasting via Equilibrium State Estimationcited by 0
- 2026Normal-Form Correlation in Markov Gamescited by 0
- 2026Normal-Form Correlation in Markov Games2 Oct 2026
- 2026Once-for-All: Scalable Simultaneous Forecasting via Equilibrium State Estimation11 Jun 2026
- 2026Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedback30 Mar 2026
- 2025Efficient Inverse Multiagent Learning20 Feb 2025
- 2024Computational Lower Bounds for Regret Minimization in Normal-Form Games4 Nov 2024
- 2024Barriers to Welfare Maximization with No-Regret Learning4 Nov 2024
- 2024The complexity of approximate (coarse) correlated equilibrium for incomplete information games4 Jun 2024
- 2024Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games26 Jan 2024
- 2023Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property19 Dec 2023
- 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games8 Dec 2023