Mastering the Game of Go with Self-play Experience Replay
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based Monte-Carlo Tree Search (MCTS). In this work, we present QZero, a novel model-free reinforcement learning algorithm that forgoes search during training and learns a Nash equilibrium policy through self-play and off-policy experience replay. Built upon entropy-regularized Q-learning, QZero utilizes a single Q-value network to unify policy evaluation and improvement. Starting tabula rasa without human data and trained for 5 months with modest compute resources (7 GPUs), QZero achieved a performance level comparable to that of AlphaGo. This demonstrates, for the first time, the efficiency of using model-free reinforcement learning to master the game of Go, as well as the feasibility of off-policy reinforcement learning in solving large-scale and complex environments.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 27 references that are in the map. First posted on arXiv 6 Jan 2026.
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References · 14
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2 more
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 39
- 2019Soft Q Networkcited by 1
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- 2024A Survey on Self-play Methods in Reinforcement Learning
- 2025Zero-sum turn games using Q-learning: finite computation with security guarantees
- 2025OptionZero: Planning with Learned Options
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- 2025Relative Entropy Pathwise Policy Optimization