A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
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Abstract (arXiv)
Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agent imperfect-information settings (extensive-form games), however, it is still unknown whether the same desiderata can be guaranteed while retaining theoretical guarantees. Instead, sound methods for extensive-form games rely on approximating counterfactual values (as opposed to Q values), which are incompatible with policy gradient methodologies. In this paper, we investigate whether policy gradient can be safely used in two-player zero-sum imperfect-information extensive-form games (EFGs). We establish positive results, showing for the first time that a policy gradient method leads to provable best-iterate convergence to a regularized Nash equilibrium in self-play.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 1 Aug 2024.
Builds on
35 of 51 references.
References · 35
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23 more
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
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- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Gamescited by 2
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- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learningcited by 0
- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 2cited by 0
- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 221 May 2026
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning19 May 2026
- 2025UFT: Unifying Supervised and Reinforcement Fine-Tuning22 May 2025
- 2025Differentially Private Equilibrium Finding in Polymatrix Games12 Mar 2025
- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games30 Oct 2024