mlsanityData to 7 Oct 2026

A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence

arXiv 2408.00751 ↗First posted 1 Aug 2024cs.GT cs.AI cs.LGcited by 5

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Abstract (arXiv)

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound avoidance of importance sampling corrections. In multi-agent imperfect-information settings (extensive-form games), however, it is still unknown whether the same desiderata can be guaranteed while retaining theoretical guarantees. Instead, sound methods for extensive-form games rely on approximating counterfactual values (as opposed to Q values), which are incompatible with policy gradient methodologies. In this paper, we investigate whether policy gradient can be safely used in two-player zero-sum imperfect-information extensive-form games (EFGs). We establish positive results, showing for the first time that a policy gradient method leads to provable best-iterate convergence to a regularized Nash equilibrium in self-play.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 1 Aug 2024.

Builds on

35 of 51 references.

References · 35

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23 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.