Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games
Not on the map. Why?
Abstract (arXiv)
Two-player games such as board games have long been used as traditional benchmarks for reinforcement learning. This work revisits a policy optimization method with reverse Kullback-Leibler regularization and entropy regularization and analyzes this combination in two-player zero-sum settings from theoretical and empirical perspectives. From a theoretical perspective, we investigate the stability of the policy update rule in two theoretical settings: game-theoretic normal-form games and finite-length games. We provide novel convergence guarantees and verify our theoretical results through numerical experiments on synthetic games. From an empirical perspective, we derive a practical model-free reinforcement learning algorithm based on the regularized policy optimization. We validate the training efficiency of our algorithm through comprehensive experiments on five board games: Animal Shogi, Gardner Chess, Go, Hex, and Othello. Experimental results show that our agent learns more efficiently than existing methods across environments.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 28 of its 54 references that are in the map. First posted on arXiv 11 Feb 2026.
Builds on
28 of 54 references.
References · 28
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2015Trust Region Policy Optimizationcited by 2,503
- 2016Identity Mappings in Deep Residual Networkscited by 1,960
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2017Reinforcement Learning with Deep Energy-Based Policiescited by 659
- 2018Maximum a Posteriori Policy Optimisationcited by 318
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2019Soft Actor-Critic for Discrete Action Settingscited by 161
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
- 2019A Review of Robot Learning for Manipulation: Challenges, Representations, and Algorithmscited by 136
16 more
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
- 2021Online and Offline Reinforcement Learning by Planning with a Learned Modelcited by 90
- 2019V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Controlcited by 85
- 2021Policy Mirror Descent for Regularized Reinforcement Learning: A Generalized Framework with Linear Convergencecited by 83
- 2021Learning and Planning in Complex Action Spacescited by 76
- 2020Munchausen Reinforcement Learningcited by 68
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
- 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 59
- 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 55
- 2018Re-evaluating Evaluationcited by 47
- 2021Vector Quantized Models for Planningcited by 47
- 2022Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planningcited by 47
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 37
- 2020Accelerating and Improving AlphaZero Using Population Based Trainingcited by 12
- 2025Re-evaluating Open-ended Evaluation of Large Language Modelscited by 8
Built on by
Citing papers per year: 2026: 1.
1 paper.