mlsanityData to 14 Oct 2026

Uni-LaViRA: Language-Vision-Robot Actions Translation for Unified Embodied Navigation

arXiv 2605.27582 ↗First posted 26 May 2026cs.RO cs.CVcited by 3

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Abstract (arXiv)

Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 71 of its 78 references that are in the map. First posted on arXiv 26 May 2026.

Builds on

71 of 78 references.

References · 71

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38 more
  1. 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
  2. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  3. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
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  38. 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 70

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2026Vision-and-Language Navigation for UAVs: Progress, Challenges, and a Research Roadmap
  2. 2026GemNav: Discrete-Token Visual Robot Navigation using a Multimodal Large Language Model
  3. 2025A Navigation Framework Utilizing Vision-Language Models
  4. 2026AgentVLN: Towards Agentic Vision-and-Language Navigation
  5. 2025Vision-Language-Action Models for Robotics: A Review Towards Real-World Applications
  6. 2026Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Engines
  7. 2025UAV-VLN: End-to-End Vision Language guided Navigation for UAVs
  8. 2025An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challenges