mlsanityData to 7 Oct 2026

ENTL: Embodied Navigation Trajectory Learner

arXiv 2304.02639 ↗First posted 5 Apr 2023cs.CV cs.ROcited by 9

On the map: World models → World models for navigation

Abstract (arXiv)

We propose Embodied Navigation Trajectory Learner (ENTL), a method for extracting long sequence representations for embodied navigation. Our approach unifies world modeling, localization and imitation learning into a single sequence prediction task. We train our model using vector-quantized predictions of future states conditioned on current states and actions. ENTL's generic architecture enables sharing of the spatio-temporal sequence encoder for multiple challenging embodied tasks. We achieve competitive performance on navigation tasks using significantly less data than strong baselines while performing auxiliary tasks such as localization and future frame prediction (a proxy for world modeling). A key property of our approach is that the model is pre-trained without any explicit reward signal, which makes the resulting model generalizable to multiple tasks and environments.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 43 of its 52 references that are in the map. First posted on arXiv 5 Apr 2023.

Builds on

43 of 52 references.

Closest ancestors · 2

Same direction, newest first

  1. 2021Pathdreamer: A World Model for Indoor Navigation18 May
  2. 2019Habitat: A Platform for Embodied AI Research2 Apr

Other references · 41

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  4. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  5. 2021On the Opportunities and Risks of Foundation Modelscited by 3,961
  6. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,229
  7. 2021ViViT: A Video Vision Transformercited by 1,610
  8. 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,609
  9. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  10. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
  11. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  12. 2017Hindsight Experience Replaycited by 1,096
29 more
  1. 2020Mastering Atari with Discrete World Modelscited by 990
  2. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  3. 2022A Generalist Agentcited by 802
  4. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
  5. 2018On Evaluation of Embodied Navigation Agentscited by 526
  6. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  7. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  8. 2022BEiT v2: Masked Image Modeling with Vector-Quantized Visual Tokenizerscited by 298
  9. 2022Masked Visual Pre-training for Motor Controlcited by 246
  10. 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 241
  11. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  12. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  13. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
  14. 2022MeMViT: Memory-Augmented Multiscale Vision Transformer for Efficient Long-Term Video Recognitioncited by 189
  15. 2022The Unsurprising Effectiveness of Pre-Trained Vision Models for Controlcited by 155
  16. 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 116
  17. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
  18. 2022Long Movie Clip Classification with State-Space Video Modelscited by 106
  19. 2020Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learningcited by 101
  20. 2021Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completioncited by 57
  21. 2022Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single Imagecited by 55
  22. 2020AllenAct: A Framework for Embodied AI Researchcited by 54
  23. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
  24. 2021Curious Representation Learning for Embodied Intelligencecited by 43
  25. 2022Continuous Scene Representations for Embodied AIcited by 39
  26. 2016The Curious Robot: Learning Visual Representations via Physical Interactionscited by 37
  27. 2019Learning to Navigate Using Mid-Level Visual Priorscited by 25
  28. 2022PACT: Perception-Action Causal Transformer for Autoregressive Robotics Pre-Trainingcited by 24
  29. 2022Navigating to Objects in Unseen Environments by Distance Predictioncited by 15

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 1; 2025: 2; 2026: 2.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026BIT-Nav: Brain-Inspired Trajectory Memory for Embodied Navigation
  2. 2026ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation
  3. 2026LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation
  4. 2024Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks
  5. 2026WorldMAP: Bootstrapping Vision-Language Navigation Trajectory Prediction with Generative World Models
  6. 2026NavHarness: Towards Lifelong Embodied Navigation
  7. 2025OctoNav: Towards Generalist Embodied Navigation
  8. 2025NavA3: Understanding Any Instruction, Navigating Anywhere, Finding Anything