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An Exploration of Embodied Visual Exploration

arXiv 2001.02192 ↗First posted 7 Jan 2020cs.CV cs.AIcited by 56

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Abstract (arXiv)

Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite the progress thus far, many basic questions pertinent to this problem remain unanswered: (i) What does it mean for an agent to explore its environment well? (ii) Which methods work well, and under which assumptions and environmental settings? (iii) Where do current approaches fall short, and where might future work seek to improve? Seeking answers to these questions, we first present a taxonomy for existing visual exploration algorithms and create a standard framework for benchmarking them. We then perform a thorough empirical study of the four state-of-the-art paradigms using the proposed framework with two photorealistic simulated 3D environments, a state-of-the-art exploration architecture, and diverse evaluation metrics. Our experimental results offer insights and suggest new performance metrics and baselines for future work in visual exploration. Code, models and data are publicly available: https://github.com/facebookresearch/exploring_exploration

Key facts. Cited by 56 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jan 2020.

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Citing papers per year: 2021: 14; 2022: 14; 2023: 19; 2024: 7; 2025: 1; 2026: 1.

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  1. 2023Tool Learning with Foundation Modelscited by 302
  2. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  3. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  4. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
  5. 2023Drive Like a Human: Rethinking Autonomous Driving with Large Language Modelscited by 158
  6. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
  7. 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 116
  8. 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 91
  9. 2022Learning Affordance Grounding from Exocentric Imagescited by 82
  10. 2021VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objectscited by 78
  11. 2021Auxiliary Tasks and Exploration Enable ObjectNavcited by 73
  12. 2023Octopus: Embodied Vision-Language Programmer from Environmental Feedbackcited by 73
38 more
  1. 2023Bird's-Eye-View Scene Graph for Vision-Language Navigationcited by 71
  2. 2022Housekeep: Tidying Virtual Households using Commonsense Reasoningcited by 57
  3. 2021One-Shot Object Affordance Detection in the Wildcited by 40
  4. 2021Learning Efficient Multi-Agent Cooperative Visual Explorationcited by 19
  5. 2021Shaping embodied agent behavior with activity-context priors from egocentric videocited by 17
  6. 2023Evidential Active Recognition: Intelligent and Prudent Open-World Embodied Perceptioncited by 15
  7. 2025AutoOcc: Automatic Open-Ended Semantic Occupancy Annotation via Vision-Language Guided Gaussian Splattingcited by 14
  8. 2023Active Visual Exploration Based on Attention-Map Entropycited by 13
  9. 2024BioDrone: A Bionic Drone-based Single Object Tracking Benchmark for Robust Visioncited by 13
  10. 2021Environment Predictive Coding for Embodied Agentscited by 12
  11. 2023MOPA: Modular Object Navigation with PointGoal Agentscited by 11
  12. 2022SOTVerse: A User-defined Task Space of Single Object Trackingcited by 10
  13. 2023AutoNeRF: Training Implicit Scene Representations with Autonomous Agentscited by 10
  14. 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
  15. 2023Exploitation-Guided Exploration for Semantic Embodied Navigationcited by 9
  16. 2024Seeing the Unseen: Visual Common Sense for Semantic Placementcited by 9
  17. 2021Out of the Box: Embodied Navigation in the Real Worldcited by 8
  18. 2021Focus on Impact: Indoor Exploration with Intrinsic Motivationcited by 8
  19. 2022Learning to Act with Affordance-Aware Multimodal Neural SLAMcited by 8
  20. 2022NavDreams: Towards Camera-Only RL Navigation Among Humanscited by 7
  21. 2024A call for embodied AIcited by 7
  22. 2024AdaGlimpse: Active Visual Exploration with Arbitrary Glimpse Position and Scalecited by 7
  23. 2022Update Compression for Deep Neural Networks on the Edgecited by 6
  24. 2023Embodied Agents for Efficient Exploration and Smart Scene Descriptioncited by 6
  25. 2021Towards Active Vision for Action Localization with Reactive Control and Predictive Learningcited by 5
  26. 2022Spot the Difference: A Novel Task for Embodied Agents in Changing Environmentscited by 5
  27. 2022Learning-Augmented Model-Based Planning for Visual Explorationcited by 5
  28. 2022Summarizing a virtual robot's past actions in natural languagecited by 3
  29. 2022Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigationcited by 3
  30. 2022Embodied Navigation at the Art Gallerycited by 2
  31. 2022Active Exploration based on Information Gain by Particle Filter for Efficient Spatial Concept Formationcited by 2
  32. 2023Look Around and Learn: Self-Training Object Detection by Explorationcited by 2
  33. 2023TORE: Token Recycling in Vision Transformers for Efficient Active Visual Explorationcited by 2
  34. 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
  35. 2026STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregationcited by 2
  36. 2023Effective Baselines for Multiple Object Rearrangement Planning in Partially Observable Mapped Environmentscited by 1
  37. 2023Task-Driven Graph Attention for Hierarchical Relational Object Navigationcited by 1
  38. 2021Learning to Explore by Reinforcement over High-Level Optionscited by 0

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